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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Quests & Dialogue
Assigned To: Sclerocephalus
Platform: All
Severity: Low
Votes: 0
Watching: N/A
Opened By BlackPete on Nov 29, 2018 7:04 am
Last Edited By Sclerocephalus on Nov 30, 2018 4:02 pm
Closed By Sclerocephalus on Dec 3, 2018 1:04 am
Resolution: Fixed
Comment: Fixed for UFO4P 2.0.6

Issue #25417: MinDefendCastleRefCollectAliasScript: Cannot access an element of a None array / Array is Out of Ran

 
[11/29/2018 - 12:42:05AM] error: Cannot access an element of a None array
stack:
[MinDefendCastle (000BDB04)].mindefendcastlescript.IncrementDeadCount() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\REScript.psc" Line 378
[alias Attackers on quest MinDefendCastle (000BDB04)].mindefendcastlerefcollectaliasscript.OnDeath() - "g:\_F4\Art\Raw\Scripts\MinDefendCastleRefCollectAliasScript.psc" Line 60
[11/29/2018 - 12:42:05AM] error: Cannot access an element of a None array
stack:
[MinDefendCastle (000BDB04)].mindefendcastlescript.IncrementDeadCount() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\REScript.psc" Line 379
[alias Attackers on quest MinDefendCastle (000BDB04)].mindefendcastlerefcollectaliasscript.OnDeath() - "g:\_F4\Art\Raw\Scripts\MinDefendCastleRefCollectAliasScript.psc" Line 60
[11/29/2018 - 12:42:05AM] error: Cannot access an element of a None array
stack:
[MinDefendCastle (000BDB04)].mindefendcastlescript.IncrementDeadCount() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\REScript.psc" Line 380
[alias Attackers on quest MinDefendCastle (000BDB04)].mindefendcastlerefcollectaliasscript.OnDeath() - "g:\_F4\Art\Raw\Scripts\MinDefendCastleRefCollectAliasScript.psc" Line 60


Note: These repeat countless times over the course of the battle.

Related Issues: 25860  

Comments

1 comment(s) [Closed]
Sclerocephalus said:
 
The script is missing an array property, but this was apparently left out on purpose because this quest is not conceived to track death counts via the REScript functionality (MinDefendCastleScript extends REScript). Unfortunately though, they forgot to clear the "TrackDeath" property on MinDefendCastleRefCollectAliasScript. Now, the scripts run superfluous code and spill an error every time an attacker is killed.

Removed the offending flag. This is probably NR.

Showing Comments 1 - 1 of 1