Issue Data
|
Issue #26188: Non-functional traps in Mass Fusion building (inappropriate use of enable markers)
[02/11/2019 - 10:32:42PM] error: (0017CEE0): cannot disable an object with an enable state parent.
stack: [ (0017CEE0)].TrapCanChimes.Disable() - "<native>" Line ? [ (0017CEE0)].TrapCanChimes.active.OnActivate() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\TrapCanChimes.psc" Line ? Note: Could be the same (or similar) problem as in Issue #24016. |
Changed the name of the ticket because this bug applies to almost a dozen traps that are linked to DN084_PrequestTrapsDisableMarker (0017CEF1) in the Mass Fusion building.
Traps will never ever work if they are enable-parented. If they need to be toggled by a quest, the quest script MUST enable/disable them independently.
Don't expect that this will be fixed anytime soon, since this is an incredible lot of work. It took me a whole weekend to fix a similar issue on another quest, and there's also an old ticket open with the same issue on the Silver Shroud quest.
Traps will never ever work if they are enable-parented. If they need to be toggled by a quest, the quest script MUST enable/disable them independently.
Don't expect that this will be fixed anytime soon, since this is an incredible lot of work. It took me a whole weekend to fix a similar issue on another quest, and there's also an old ticket open with the same issue on the Silver Shroud quest.
Showing Comments 1 - 1 of 1