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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Placed References
Assigned To: Sclerocephalus
Platform: All
Severity: Low
Votes: 0
Watching: N/A
Opened By BlackPete on Feb 26, 2019 7:55 am
Last Edited By Sclerocephalus on Apr 1, 2021 7:10 pm
Closed By Sclerocephalus on May 5, 2021 11:02 am
Resolution: Fixed
Comment: Fixed for UFO4P 2.1.3

Issue #26283: DefaultEnableDisableTrigScript: Cannot call IsEnabled()/EnableNoWait() on a None object (001A861A)

 
[02/26/2019 - 12:32:38AM] error: Cannot call IsEnabled() on a None object, aborting function call
stack:
[ (001A861A)].DefaultEnableDisableTrigScript.OnTriggerEnter() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\DefaultEnableDisableTrigScript.psc" Line 48
[02/26/2019 - 12:32:38AM] warning: Assigning None to a non-object variable named "::temp1"
stack:
[ (001A861A)].DefaultEnableDisableTrigScript.OnTriggerEnter() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\DefaultEnableDisableTrigScript.psc" Line 48
[02/26/2019 - 12:32:38AM] error: Cannot call IsEnabled() on a None object, aborting function call
stack:
[ (001A861A)].DefaultEnableDisableTrigScript.OnTriggerEnter() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\DefaultEnableDisableTrigScript.psc" Line 51
[02/26/2019 - 12:32:38AM] warning: Assigning None to a non-object variable named "::temp12"
stack:
[ (001A861A)].DefaultEnableDisableTrigScript.OnTriggerEnter() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\DefaultEnableDisableTrigScript.psc" Line 51
[02/26/2019 - 12:32:38AM] error: Cannot call EnableNoWait() on a None object, aborting function call
stack:
[ (001A861A)].DefaultEnableDisableTrigScript.OnTriggerEnter() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\DefaultEnableDisableTrigScript.psc" Line 50

Comments

1 comment(s) [Closed]
Sclerocephalus said:
 
A trigger in Vault 75 with a script that is supposed to manipulate a linked reference. There is no linked ref though.

There are several of these in vault 75, and they are all used to enable enemies when the player passes doors or narrow hall ways (that's where those triggers are placed), so I checked the enemies nearby. There are some but they all are already handled by other rtiggers. Therefore, I moved it out of the way.

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