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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Papyrus
Assigned To: Sclerocephalus
Platform: All
Severity: Low
Votes: 0
Watching: N/A
Opened By BlackPete on Feb 26, 2019 8:32 am
Last Edited By Sclerocephalus on Jan 27, 2020 3:28 am
Closed By Sclerocephalus on Feb 25, 2020 7:09 pm
Resolution: Fixed
Comment: Fixed for UFO4P 2.1.1

Issue #26285: dn143RemoveFromCaptiveFaction: Actor is dead, cannot start combat

 
[02/26/2019 - 01:02:26AM] error: (001A863C): Actor is dead, cannot start combat.
stack:
[ (001A863C)].Actor.StartCombat() - "<native>" Line ?
[ (001A58A9)].dn143RemoveFromCaptiveFaction.OnActivate() - "g:\_F4\Art\Raw\Scripts\dn143RemoveFromCaptiveFaction.psc" Line 28
[02/26/2019 - 01:02:26AM] error: (001A8BA4): Actor is dead, cannot start combat.
stack:
[ (001A8BA4)].Actor.StartCombat() - "<native>" Line ?
[ (001A58A9)].dn143RemoveFromCaptiveFaction.OnActivate() - "g:\_F4\Art\Raw\Scripts\dn143RemoveFromCaptiveFaction.psc" Line 28
[02/26/2019 - 01:02:26AM] error: (001A863D): Actor is dead, cannot start combat.
stack:
[ (001A863D)].Actor.StartCombat() - "<native>" Line ?
[ (001A58A9)].dn143RemoveFromCaptiveFaction.OnActivate() - "g:\_F4\Art\Raw\Scripts\dn143RemoveFromCaptiveFaction.psc" Line 28