Welcome to the AFK Mods bug tracker. In order to report an issue, you need to have a VALIDATED account to post one. Once you have followed the link the registration email sent you, please select a project from the drop down menu below. Select “Open New Issue” and fill out the form with as many details as possible.

Please also consider sending your bug report to Bethesda if you are reporting on an issue with Skyrim Special Edition, Fallout 4, or Starfield. Doing so will help everyone on all platforms.

Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Papyrus
Assigned To: Sclerocephalus
Platform: All
Severity: Low
Votes: 0
Watching: N/A
Opened By BlackPete on Mar 17, 2019 8:09 am
Last Edited By Sclerocephalus on Jan 26, 2020 2:39 pm
Closed By Sclerocephalus on Feb 25, 2020 7:06 pm
Resolution: Fixed
Comment: Fixed for UFO4P 2.1.1

Issue #26372: CircuitBreakerMasterScript (030049EF): model was not loaded when we tried to play an animation on it

 
[03/16/2019 - 11:43:18PM] error: (030049EF): model was not loaded when we tried to play an animation on it (most likely you're calling for animations in OnInit.).
stack:
[ (030049EF)].ObjectReference.PlayAnimation() - "<native>" Line ?
[ (03004BDA)].CircuitBreakerMasterScript.OnLoad() - "g:\_F4\Art\Raw\Scripts\CircuitBreakerMasterScript.psc" Line 67

Comments

1 comment(s) [Closed]
Sclerocephalus said:
 
The script calls for animations in an OnLoad() event, but the ref to be animated is not the ref on which the script runs, and they forgot to check whether that ref is loaded too.
Added 3D checks.

Comment #1 Jan 26, 2020 2:33 pm  Edited by Sclerocephalus on Jan 26, 2020 2:39 pm
Showing Comments 1 - 1 of 1