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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Quests & Dialogue
Assigned To: Sclerocephalus
Platform: All
Severity: Low
Votes: 0
Watching: N/A
Opened By BlackPete on Mar 30, 2019 8:28 pm
Last Edited By Sclerocephalus on Nov 22, 2019 8:39 am
Closed By Sclerocephalus on Nov 22, 2019 8:40 am
Resolution: Fixed
Comment: Fixed for UFO4P 2.1.0

Issue #26485: QF_DN028_0007E1BB: (00204ABC): cannot enable an object with an enable state parent

 
[03/29/2019 - 12:37:21AM] error: (00204ABC): cannot enable an object with an enable state parent.
stack:
[ (00204ABC)].ObjectReference.EnableNoWait() - "<native>" Line ?
[DN028 (0007E1BB)].Fragments:Quests:QF_DN028_0007E1BB.Fragment_Stage_0500_Item_00() - "g:\_F4\Art\Raw\Scripts\Fragments\Quests\QF_DN028_0007E1BB.psc" Line 23

Comments

1 comment(s) [Closed]
Sclerocephalus said:
 
The offending line in this script tries to enable the boss at DBTech. This is a unique NPC, and all unique bosses are enable-parented to handle the actor swap once they die (by toggling the enable marker, the unique boss is disabled and a generic boss-level enemy is enabled instead). Removing the enable parent is not an option because the actor swap would no longer work in that case, but we also cannot enable the enable marker directly since that would swap the actors and not enable just one actor as intended.

Therefore, the offending line has to go. It never worked anyway.

There is another line to disable the boss in the stage 10 fragment. This doesn't work either (and never did), so I'll remove that line too.

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