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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Actors
Assigned To: Nobody
Platform: Windows PC
Severity: Very Low
Votes: 0
Watching: N/A
Opened By Blacktail51 on May 20, 2019 2:46 pm
Closed By Arthmoor on Jun 12, 2019 4:16 pm
Resolution: Fixed
Comment: Fixed for UFO4P 2.0.8.

Issue #26774: Mel constantly walking away during second encounter

After completing the Big Dig and everyone survived, I met Mel again as a random encounter in the wasteland.
When I tried talking to him, he responded, but kept walking too.
So I couldn't finish any sort of dialogue he had without him walking too far away from the conversation.


1 comment(s) [Closed]
Arthmoor said:
It appears as though modifying the REPatrol package which is shared by several encounter NPCs should resolve this. Adding a condition check to make sure they're not in dialogue should stop them from wandering off.

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