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Both of those quests are start-game-enabled because they're generic dialogue providers. Neither of them ever get shut down, nor should they. So this isn't something that can or should be fixed because it may have other unforeseen effects on things.
There's no way I can see that these quests would ever release their aliases either so I've got no idea why that part happened.
There's no way I can see that these quests would ever release their aliases either so I've got no idea why that part happened.
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