Issue Data
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Issue #26847: Clutter mesh/textures reacting to something in Alftand
So in Alftand Cathedral before the duo boss, to gain entrance for Blackreach there is this large room where clutter/pebbles and player camera react to something quite spectacular way. In draws a square onto the screen which renders clutter differently.
There might be something wrong in this room because I have not seen this in anywhere else. It is not related to Interior fog nor floating fog, tested without those two. The spot might need a closer look in creation kit to see what is going on. The screens provide to freecam look of the spot where this can be 100% replicated in Vanilla SSE and the said problem pictured in first person shot. Attached Files: 20190624222232_1.jpg 20190624222256_1.jpg |
This is somehow tied to RockGrass01.nif in that dungeon, I do not know are there problem with specific pebbles in other places but somehow that place in AlftandWorld does not like them at all.
I'm assuming you're the one who added the black square box to the second image. If so, I'm not seeing what's wrong here. It all looks perfectly normal.
Yeah its to see the said problem look the Grass pebbles how they are inside the said black box two different colors, you will see the color shift when moving there. That is the only area in the game where I have seen the problem tho (and the other shot is how to reproduce the problem 99% in Vanilla SSE ).
Alltho im not certain why they are doing that in there ( I remember the pebbles being naturally grey in LE there ). Removing the pebbles naturally removes the problem in said small world space.
Alltho im not certain why they are doing that in there ( I remember the pebbles being naturally grey in LE there ). Removing the pebbles naturally removes the problem in said small world space.
Comment #3 Jun 25, 2019 2:43 pm
Edited by lolpeura on Jun 25, 2019 2:49 pm
As I said, nothing looks out of place here. Those "grass pebbles" are supposed to be there. And I'm not getting a color shift when I go down there myself with just USSEP loaded.
I do realise they are supposed to be there ofc. Its relatively spot reliant you have to move from the direction the character in the first shot is coming from( But it can happen in that room randomly aswell). Mindflux could reproduce the issue, but said its not particle related.
Its an minor issue happing relatively random conditions, so its not in a definite must fix list(Nowhere near to be honest). If you can reproduce the issue and find the solution ( If there is any ) that is neat aswell.
Its an minor issue happing relatively random conditions, so its not in a definite must fix list(Nowhere near to be honest). If you can reproduce the issue and find the solution ( If there is any ) that is neat aswell.
I'm going to go ahead and close this as it's not something I've been able to reproduce. The grass pebbles belong there but I am not able to replicate the issue shown in the images at any point.
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