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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Cutting Room Floor
Component: 3.0.9
Category: Locations
Assigned To: Arthmoor
Platform: All
Severity: High
Votes: 0
Watching: N/A
Opened By DayDreamer on Jul 15, 2019 5:48 pm
Last Edited By BlackPete on Jul 15, 2019 10:59 pm
Closed By Arthmoor on Jul 18, 2019 3:48 pm
Resolution: Cannot Reproduce

Issue #27173: road navmesh issues in Iron Tree Mill and Frost River Smith

 
CRF version 3.1.4. The pulldown menu only goes up to 3.0.9?

Neither carriage horses nor followers can get past Trilf's House on the road.

Fixed a limited number of issues. Both places had Finalize problems and border triangle problems. There were some triangle issues on the roadway. Details to follow on the navmeshing thread as time allows.

Because Finalize in Frost River Smith found a 3 triangle island separation in the adjacent cell Frost River SE, I've included that, too.



Attached Files:

crf navmesh.7z

Comments

2 comment(s) [Closed]
DayDreamer said:
 
Examing the file, CK inexplicably didn't automatically include CRF as a master, resulting in extra door objects. Here is the same with CRF as a master for proper overriding.



Attached Files:

crf navmesh.7z

Comment #1 Jul 16, 2019 4:59 am  Edited by DayDreamer on Jul 16, 2019 4:59 am
Arthmoor said:
 
As mentioned on the forum, this navmesh patch is not acceptable as no problems are being detected with them in testing.

Showing Comments 1 - 2 of 2