Issue Data
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Issue #27173: road navmesh issues in Iron Tree Mill and Frost River Smith
CRF version 3.1.4. The pulldown menu only goes up to 3.0.9?
Neither carriage horses nor followers can get past Trilf's House on the road. Fixed a limited number of issues. Both places had Finalize problems and border triangle problems. There were some triangle issues on the roadway. Details to follow on the navmeshing thread as time allows. Because Finalize in Frost River Smith found a 3 triangle island separation in the adjacent cell Frost River SE, I've included that, too. Attached Files: crf navmesh.7z |
Examing the file, CK inexplicably didn't automatically include CRF as a master, resulting in extra door objects. Here is the same with CRF as a master for proper overriding.
Attached Files:
crf navmesh.7z
Attached Files:
crf navmesh.7z
Comment #1 Jul 16, 2019 4:59 am
Edited by DayDreamer on Jul 16, 2019 4:59 am
As mentioned on the forum, this navmesh patch is not acceptable as no problems are being detected with them in testing.
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