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Issue Data
Status: Needs User Feedback
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Papyrus
Assigned To: Nobody
Platform: PlayStation 4
Severity: Low
Votes: 1
Watching: N/A
Opened By blackhawk767 on Aug 8, 2019 7:35 pm
Last Edited By Sclerocephalus on Aug 19, 2019 1:25 pm

Issue #27208: Ronnie Shaw no longer merchant, talk script not working

 
I apologize if I didn't do this correctly. This is a verified bug on the fallout wiki: https://fallout.fandom.com/wiki/Ronnie_Shaw. The wiki lists a work-around console fix on PC but no fix is available on PS4 or Xbox One.
I searched the tracker and this database, the issue hasn't been addressed to my knowledge. This post alludes to it but closed it because it was in error: https://afktrack.afkmods.com/index.php?a=issues&i=23168.

It has happened to me during my PS4 game. This bug occurs after all quests in the castle are complete and the armory becomes unlocked after The Old Guns.

1. After completion of the Old Guns, Ronnie becomes a special merchant, and is "assigned" under settlement menu as a weapons merchant with the appropriate icon. Her hours of selling are restricted to daytime. This is her normal behavior. You can additionally talk to her normally to access a basic, normal settler trade menu to equip items. So, she has both a trading/merchant menu and a simple barter menu.

2. If Ronnie becomes unassigned (the cause of the bug), she no longer serves as a merchant and initiating dialogue with her immediately takes you to the simple general settler barter menu. Her icon is now a red unassigned person. She cannot be assigned either to normal tasks (non selectable by workshop). You can not talk to her about anything. She basically becomes a generic settler with whom you initiate conversation just enters barter menu. Her simple barter menu does not contain her merchant items that had been previously for sale. For the rest of the game she will remain unselectable/unassignable and will not return to her merchant capabilities.

In my case, all settlers were unassigned from their jobs (all red unassigned, food and defense all dropped), and I had to reassign everyone manually. This also made the radio freedom person get unassigned, who eventually fixed himself. This Ronnie issue does not fix if you fast travel away or spend significant time away to reload the cell.

Here is video also reporting the issue: https://www.youtube.com/watch?v=6vaEd56OqB8

Related Issues: 23168  

Comments

1 comment(s)
Sclerocephalus said:
 
That's actually not a bug because Ronnie has the bCommandable flag on her WorkshopNPCScript set to false, which simply means that she was never intended to get assigned or unassigned by the player (and this flag has apparently not been altered in your game because you still can't assign her). The workshop scripts (even the pure vanilla ones) never unassign any actors that are not commandable. Thus, you cannot blame the game for missing code to handle situations that are not expected to occur.

The actual bug is that she got unassigned at all, but it's not a vanilla bug because this requires scripting and I see no way for the vanilla scripts to screw this. Also, all settlers being unassigned at once is extremely unusual (I've never seen this happen in my game) and indicares that there is something fundamentally broken in your game. If you were not on PS4, I'd bet that this is the result of a mod conflict or of the uninstallation of a mod on a running playthrough.

Can you remember anything specific you did with/in your game before this happened ?

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