Welcome to the AFK Mods bug tracker. In order to report an issue, you need to have a VALIDATED account to post one. Once you have followed the link the registration email sent you, please select a project from the drop down menu below. Select “Open New Issue” and fill out the form with as many details as possible.

Please also consider sending your bug report to Bethesda if you are reporting on an issue with Skyrim Special Edition, Fallout 4, or Starfield. Doing so will help everyone on all platforms.

Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Placed References
Assigned To: Sclerocephalus
Platform: All
Severity: Very Low
Votes: 0
Watching: N/A
Opened By Sclerocephalus on Aug 11, 2019 12:20 am
Last Edited By Sclerocephalus on Aug 11, 2019 2:02 pm
Closed By Sclerocephalus on Sep 21, 2019 5:46 am
Resolution: Fixed
Comment: Fixed for UFO4P 2.0.9

Issue #27219: FusionGeneratorSCRIPT: cannot enable an object with an enable state parent

 
[08/10/2019 - 01:08:39PM] error: (000E6FB2): cannot enable an object with an enable state parent.
stack:
[ (000E6FB2)].ObjectReference.Enable() - "<native>" Line ?
[ (000C781F)].FusionGeneratorSCRIPT.::remote_ObjectReference_OnActivate() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\FusionGeneratorSCRIPT.psc" Line 111
[08/10/2019 - 01:08:39PM] error: (000E6FB2): cannot enable an object with an enable state parent.
stack:
[ (000E6FB2)].ObjectReference.Enable() - "<native>" Line ?
[ (000C781F)].FusionGeneratorSCRIPT.::remote_ObjectReference_OnActivate() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\FusionGeneratorSCRIPT.psc" Line 116
[08/10/2019 - 01:08:39PM] error: (000E6FB2): cannot enable an object with an enable state parent.
stack:
[ (000E6FB2)].ObjectReference.Enable() - "<native>" Line ?
[ (000C781F)].FusionGeneratorSCRIPT.::remote_ObjectReference_OnActivate() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\FusionGeneratorSCRIPT.psc" Line 121
[08/10/2019 - 01:08:40PM] error: (000E6FB2): cannot enable an object with an enable state parent.
stack:
[ (000E6FB2)].ObjectReference.Enable() - "<native>" Line ?
[ (000C781F)].FusionGeneratorSCRIPT.::remote_ObjectReference_OnActivate() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\FusionGeneratorSCRIPT.psc" Line 126
[08/10/2019 - 01:08:40PM] error: (000E6FB2): cannot enable an object with an enable state parent.
stack:
[ (000E6FB2)].ObjectReference.Enable() - "<native>" Line ?
[ (000C781F)].FusionGeneratorSCRIPT.::remote_ObjectReference_OnActivate() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\FusionGeneratorSCRIPT.psc" Line 131

The errors come from the linked light 000E6FB2 that is supposed to get turned off by the script if the fusion core is taken from the generator. Due to being enable-parented however, this light will never be turned off even if the generator is no longer running.

Comments

2 comment(s) [Closed]
Sclerocephalus said:
 
The enable parent does not include the generator, i.e. the light is toggled independently. Which doesn't make much sense considering that the light is supposed to be directly powered by the generator (because that's the intention of the linked lights on fusion generators after all).

It's difficult to tell what the intentions were however, because the enable parent is linked to pretty much all light sources in that cell. The marker, in turn, is toggled by the Arc Jets quest script, suggesting that it was deemed important to disable all light sources in that cell. In that case, we simply should remove the linked light property from the generator.

On the other hand, we also could unlink the generator light from the enable parent. This would be more consistent with the "generator visuals".

Sclerocephalus said:
 
Per dicussion on Discord, the generator light has been removed from the enable parent.

Showing Comments 1 - 2 of 2