Issue Data
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Issue #27296: DLC04_GZNukaGalaxyLightMarkerScript: Cannot call Add() on a None object
[08/18/2019 - 10:38:07PM] error: Cannot call Add() on a None object, aborting function call
stack: [ (060475D9)].dlc04:dlc04_gznukagalaxylightmarkerscript.TurnOnLights() - "g:\_F4\DLC04\Art\Raw\Scripts\DLC04\DLC04_GZNukaGalaxyLightMarkerScript.psc" Line 99 [ (060475D9)].dlc04:dlc04_gznukagalaxylightmarkerscript.TurnOn() - "g:\_F4\DLC04\Art\Raw\Scripts\DLC04\DLC04_GZNukaGalaxyLightMarkerScript.psc" Line 68 [ (060475D9)].dlc04:dlc04_gznukagalaxylightmarkerscript.::remote_ObjectReference_OnTriggerEnter() - "g:\_F4\DLC04\Art\Raw\Scripts\DLC04\DLC04_GZNukaGalaxyLightMarkerScript.psc" Line 62 [08/18/2019 - 10:38:07PM] error: Cannot call Add() on a None object, aborting function call stack: [ (060475DA)].dlc04:dlc04_gznukagalaxylightmarkerscript.TurnOnLights() - "g:\_F4\DLC04\Art\Raw\Scripts\DLC04\DLC04_GZNukaGalaxyLightMarkerScript.psc" Line 99 [ (060475DA)].dlc04:dlc04_gznukagalaxylightmarkerscript.TurnOn() - "g:\_F4\DLC04\Art\Raw\Scripts\DLC04\DLC04_GZNukaGalaxyLightMarkerScript.psc" Line 68 [ (060475DA)].dlc04:dlc04_gznukagalaxylightmarkerscript.::remote_ObjectReference_OnTriggerEnter() - "g:\_F4\DLC04\Art\Raw\Scripts\DLC04\DLC04_GZNukaGalaxyLightMarkerScript.psc" Line 62 [08/18/2019 - 10:38:55PM] error: Cannot call Add() on a None object, aborting function call stack: [ (060475DB)].dlc04:dlc04_gznukagalaxylightmarkerscript.TurnOnLights() - "g:\_F4\DLC04\Art\Raw\Scripts\DLC04\DLC04_GZNukaGalaxyLightMarkerScript.psc" Line 99 [ (060475DB)].dlc04:dlc04_gznukagalaxylightmarkerscript.TurnOn() - "g:\_F4\DLC04\Art\Raw\Scripts\DLC04\DLC04_GZNukaGalaxyLightMarkerScript.psc" Line 68 [ (060475DB)].dlc04:dlc04_gznukagalaxylightmarkerscript.::remote_ObjectReference_OnTriggerEnter() - "g:\_F4\DLC04\Art\Raw\Scripts\DLC04\DLC04_GZNukaGalaxyLightMarkerScript.psc" Line 62 |
MusicType property missing on refs 060475D9, 060475DA, 060475DB and 060475DC.
This may be intentional (this still needs investigation) and if so, the script needs a sanity check. Otherwise, it's a placed ref issue.
This may be intentional (this still needs investigation) and if so, the script needs a sanity check. Otherwise, it's a placed ref issue.
The script was added locally to all of the affected references. There is no base object with that script, i.e. the properties are not inherited and had to be filled on all references individually. This suggests that the missing music type on these references is intentional.
Thus, I added a sanity check to the script.
Thus, I added a sanity check to the script.
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