Issue Data
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Issue #27316: QF_DLC04_KiddieKingdomMain_0103684F: (0603D64B): has no 3d and cannot be equipped
[08/21/2019 - 05:47:19PM] error: Item 3 in container (0603D64B): has no 3d and cannot be equipped.
stack: [ (0603D64B)].Actor.EquipItem() - "<native>" Line ? [DLC04_KiddieKingdomMain (0603684F)].DLC04:Fragments:Quests:QF_DLC04_KiddieKingdomMain_0103684F.Fragment_Stage_0005_Item_00() - "g:\_F4\DLC04\Art\Raw\Scripts\DLC04\Fragments\Quests\QF_DLC04_KiddieKingdomMain_0103684F.psc" Line 45 |
Related Issues: 28982
That'a a result of issue #28982.
The item is one of Oswald's unique items. A fragment on DLC04_KiddieKingdomMain sets a stage on DLC04_CustomItemQuest, which starts the item generation. Then, on the next line, the fragment on DLC04_KiddieKingdomMain tries to equip the item but there's no guarantee at this early point that the item generation has finished running already. Because a reference exists, the base item has apparently been spawned already. My guess is that the item generation function was still busy with adding the mods (when a mod is added, an item may temporarily loose 3D) when this error occurred.
The item is one of Oswald's unique items. A fragment on DLC04_KiddieKingdomMain sets a stage on DLC04_CustomItemQuest, which starts the item generation. Then, on the next line, the fragment on DLC04_KiddieKingdomMain tries to equip the item but there's no guarantee at this early point that the item generation has finished running already. Because a reference exists, the base item has apparently been spawned already. My guess is that the item generation function was still busy with adding the mods (when a mod is added, an item may temporarily loose 3D) when this error occurred.
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