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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Nuka-World DLC
Category: Papyrus
Assigned To: Sclerocephalus
Platform: All
Severity: Low
Votes: 0
Watching: N/A
Opened By BlackPete on Sep 4, 2019 12:46 am
Last Edited By Sclerocephalus on Jan 26, 2020 2:02 pm
Closed By Sclerocephalus on Feb 25, 2020 7:00 pm
Resolution: Fixed
Comment: Fixed for UFO4P 2.1.1

Issue #27368: DoorChain: Cannot call abBusy()/abChained() on a None object

 
[09/03/2019 - 05:31:06PM] error: Cannot call abBusy() on a None object, aborting function call
stack:
[ (0601ED0E)].doorchain.Chained.OnActivate() - "g:\_F4\Art\Raw\Scripts\DoorChain.psc" Line 44
[09/03/2019 - 05:31:06PM] error: Cannot call abChained() on a None object, aborting function call
stack:
[ (0601ED0E)].doorchain.Chained.OnActivate() - "g:\_F4\Art\Raw\Scripts\DoorChain.psc" Line 52
[09/03/2019 - 05:31:07PM] error: Cannot call abBusy() on a None object, aborting function call
stack:
[ (0601ED0E)].doorchain.Chained.OnActivate() - "g:\_F4\Art\Raw\Scripts\DoorChain.psc" Line 59

Related Issues: 20623  

Comments

1 comment(s) [Closed]
Sclerocephalus said:
 
This is essentially the same report as 20623.

Back then, Arthmoor decided to leave the script alone because sanity checks could mask other problems (i.e. we would no longer be able to detect setup errors).
As it turned out however, there are no such problems. The only instances that throw this sort of errors are chains that are deliberately not linked to any door, so there's no point in leaving that script alone.

Added sanity checks.

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