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Issue Data
Status: Fix Pending
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Papyrus
Assigned To: Sclerocephalus
Platform: All
Severity: Low
Votes: 0
Watching: N/A
Opened By BlackPete on Sep 10, 2019 2:52 am
Last Edited By Sclerocephalus on Sep 12, 2019 1:59 pm

Issue #27421: EMSystemTurfScript: Unable to call IsAIEnabled - no native object bound to the script object

 
[09/09/2019 - 07:33:37PM] error: Unable to call IsAIEnabled - no native object bound to the script object, or object is of incorrect type
stack:
[ (001AE18C)].Actor.IsAIEnabled() - "<native>" Line ?
[ (001AE18E)].EMSystemTurfScript.UpdateActorCount() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\EMSystemTurfScript.psc" Line 340
[ (001AE18E)].EMSystemTurfScript.OnTimer() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\EMSystemTurfScript.psc" Line 84
[09/09/2019 - 07:33:37PM] warning: Assigning None to a non-object variable named "::temp98"
stack:
[ (001AE18E)].EMSystemTurfScript.UpdateActorCount() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\EMSystemTurfScript.psc" Line 340
[ (001AE18E)].EMSystemTurfScript.OnTimer() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\EMSystemTurfScript.psc" Line 84

Comments

1 comment(s)
Sclerocephalus said:
 
Added an unbound script check to the loop through the actor array, in order to bail out if the reference this script is running on unloads.

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