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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Nuka-World DLC
Category: Papyrus
Assigned To: Sclerocephalus
Platform: All
Severity: Low
Votes: 0
Watching: N/A
Opened By BlackPete on Sep 14, 2019 2:47 am
Last Edited By Sclerocephalus on Sep 22, 2019 6:57 am
Closed By Sclerocephalus on Apr 28, 2020 7:54 pm
Resolution: Will Not Be Fixed
Comment: see my comment

Issue #27460: TIF_DLC04MS03_0102EB66: animation graph errors

 
[09/13/2019 - 07:37:06PM] error: (060423D9): the animation graph (StagesCycle) cannot currently process event "Stage2".
stack:
[ (060423D9)].ObjectReference.PlayAnimation() - "<native>" Line ?
[topic info 0602EB66 on quest DLC04Grandchester (06000808)].DLC04:Fragments:TopicInfos:TIF_DLC04MS03_0102EB66.Fragment_End() - "g:\_F4\DLC04\Art\Raw\Scripts\DLC04\Fragments\TopicInfos\TIF_DLC04MS03_0102EB66.psc" Line 8
[09/13/2019 - 07:37:06PM] error: (060423DC): the animation graph (StagesCycle) cannot currently process event "Stage2".
stack:
[ (060423DC)].ObjectReference.PlayAnimation() - "<native>" Line ?
[topic info 0602EB66 on quest DLC04Grandchester (06000808)].DLC04:Fragments:TopicInfos:TIF_DLC04MS03_0102EB66.Fragment_End() - "g:\_F4\DLC04\Art\Raw\Scripts\DLC04\Fragments\TopicInfos\TIF_DLC04MS03_0102EB66.psc" Line 9
[09/13/2019 - 07:37:06PM] error: (060423DB): the animation graph (StagesCycle) cannot currently process event "Stage2".
stack:
[ (060423DB)].ObjectReference.PlayAnimation() - "<native>" Line ?
[topic info 0602EB66 on quest DLC04Grandchester (06000808)].DLC04:Fragments:TopicInfos:TIF_DLC04MS03_0102EB66.Fragment_End() - "g:\_F4\DLC04\Art\Raw\Scripts\DLC04\Fragments\TopicInfos\TIF_DLC04MS03_0102EB66.psc" Line 10
[09/13/2019 - 07:37:06PM] error: (060423DA): the animation graph (StagesCycle) cannot currently process event "Stage2".
stack:
[ (060423DA)].ObjectReference.PlayAnimation() - "<native>" Line ?
[topic info 0602EB66 on quest DLC04Grandchester (06000808)].DLC04:Fragments:TopicInfos:TIF_DLC04MS03_0102EB66.Fragment_End() - "g:\_F4\DLC04\Art\Raw\Scripts\DLC04\Fragments\TopicInfos\TIF_DLC04MS03_0102EB66.psc" Line 11
[09/13/2019 - 07:37:06PM] error: (060423DD): the animation graph (StagesCycle) cannot currently process event "Stage2".
stack:
[ (060423DD)].ObjectReference.PlayAnimation() - "<native>" Line ?
[topic info 0602EB66 on quest DLC04Grandchester (06000808)].DLC04:Fragments:TopicInfos:TIF_DLC04MS03_0102EB66.Fragment_End() - "g:\_F4\DLC04\Art\Raw\Scripts\DLC04\Fragments\TopicInfos\TIF_DLC04MS03_0102EB66.psc" Line 12

Comments

1 comment(s) [Closed]
Sclerocephalus said:
 
To fix this, I would have to track the animation state of the reference but I cannot do that on the fragments because the topic infos don't communicate with each other. I would have to write a script to handle that and modify the topic info fragments to call a function on that script instead of tyring to animate the reference directly.

A failed animation call does no harm to the game, so there are only two reasons for fixing animation graph errors:
(1) Some scripts invest considerable activity in superfluous animation calls. Fixing these may help to improve performance.
(2) Frequent spammers should be silenced because they make it difficult (if not impossible) to spot the really important error messages on the logs.

This issue doesn't fall in any of these categories, so we should leave it alone.

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