Issue Data
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Issue #27463: DLC04_BottlingPlantMAIN (0603684E): attempting to start event scoped quest outside of story manager
[09/13/2019 - 08:44:13PM] error: DLC04_BottlingPlantMAIN (0603684E): attempting to start event scoped quest outside of story manager.
stack: [DLC04_BottlingPlantMAIN (0603684E)].defaultcounterquestc.SetCurrentStageID() - "<native>" Line ? [DLC04_BottlingPlantMAIN (0603684E)].defaultcounterquestc.setStage() - "g:\_F4\Art\Raw\Scripts\Quest.psc" Line 174 <unknown self>.defaultscriptfunctions.SafeSetStage() - "g:\_F4\Art\Raw\Scripts\DefaultScriptFunctions.psc" Line 67 <unknown self>.defaultscriptfunctions.TryToSetStage() - "g:\_F4\Art\Raw\Scripts\DefaultScriptFunctions.psc" Line 29 [ (0603D7DF)].defaultrefontriggerenter.TryToSetStage() - "g:\_F4\Art\Raw\Scripts\DefaultRef.psc" Line 30 [ (0603D7DF)].defaultrefontriggerenter.OnTriggerEnter() - "g:\_F4\Art\Raw\Scripts\DefaultRefOnTriggerEnter.psc" Line 28 |
This is only one of nine triggers in the area that try to set stages on DLC04_BottlingPlantMAIN when the player enters the trigger box. They are always enabled (there's no enable parent and there are no users, i.e. they never get toggled by an external script), so they will always run their scripts and try to set quest stages, irrespective of whether DLC04_BottlingPlantMAIN is running or not.
Moreover though, none of the stages they are supposed to set (as specified on their scripts) does even exist on DLC04_BottlingPlantMAIN.
There are no stages on DLC04_BottlingPlantMAIN that wait for trigger enter events from the player, so all of these triggers are obviously useless.
Disabled them and moved them out of the way (RefIDs: 0603D7D9, 0603D7DA, 0603D7DB, 0603D7DC, 0603D7DF, 0603D7E1, 0603D7E2, 0603D7E3, 0603D7E4).
0603D7E5 is another trigger with the same problem, but still used by the packages of several leveled enemies. In that case, I removed the script.
Moreover though, none of the stages they are supposed to set (as specified on their scripts) does even exist on DLC04_BottlingPlantMAIN.
There are no stages on DLC04_BottlingPlantMAIN that wait for trigger enter events from the player, so all of these triggers are obviously useless.
Disabled them and moved them out of the way (RefIDs: 0603D7D9, 0603D7DA, 0603D7DB, 0603D7DC, 0603D7DF, 0603D7E1, 0603D7E2, 0603D7E3, 0603D7E4).
0603D7E5 is another trigger with the same problem, but still used by the packages of several leveled enemies. In that case, I removed the script.
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