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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Settlements & Workshops
Assigned To: Sclerocephalus
Platform: All
Severity: Very Low
Votes: 1
Watching: N/A
Opened By Sclerocephalus on Oct 5, 2019 3:32 pm
Last Edited By Sclerocephalus on Oct 5, 2019 3:41 pm
Closed By Sclerocephalus on Nov 22, 2019 9:05 am
Resolution: Fixed
Comment: Fixed for UFO4P 2.1.0

Issue #27621: WorkshopParentScript: happiness malus applies to synth infiltrators killed during a synth attack

 
When a settler is killed, a happiness malus of -20 (as specified by actorDeathHappinessModifier on WorkshopParentScript) is applied to the settlement. The HandleActorDeath() function has a designer note on this:

; consequences of death:
; for people, count this as negative to happiness (blame player since they're all protected)


Thus, this is essentially a penalty for the player since protected actors cannot be killed by anyone else. The synth infiltrators however have their protected flag removed by the synth attack quest scripts, so there's no logical reason anymore to blame the player - and even less so if we keep in mind that completing the quest objective (i.e. defending the attack) requires to kill them.