Issue Data
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Issue #27621: WorkshopParentScript: happiness malus applies to synth infiltrators killed during a synth attack
When a settler is killed, a happiness malus of -20 (as specified by actorDeathHappinessModifier on WorkshopParentScript) is applied to the settlement. The HandleActorDeath() function has a designer note on this:
; consequences of death: ; for people, count this as negative to happiness (blame player since they're all protected) Thus, this is essentially a penalty for the player since protected actors cannot be killed by anyone else. The synth infiltrators however have their protected flag removed by the synth attack quest scripts, so there's no logical reason anymore to blame the player - and even less so if we keep in mind that completing the quest objective (i.e. defending the attack) requires to kill them. |