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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Placed References
Assigned To: BlackPete
Platform: All
Severity: Low
Votes: 0
Watching: N/A
Opened By BlackPete on Dec 1, 2019 10:57 am
Last Edited By BlackPete on Dec 8, 2019 11:53 pm
Closed By BlackPete on Feb 26, 2020 1:02 am
Resolution: Fixed
Comment: Fixed for UFO4P 2.1.1.

Issue #28127: defaultdisablehavokonload: Object has no 3D

 
[11/30/2019 - 08:09:54PM] error: Object has no 3D
stack:
[ (0013039C)].defaultdisablehavokonload.ApplyHavokImpulse() - "<native>" Line ?
[ (0013039C)].defaultdisablehavokonload.ReleaseToHavok() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\defaultdisablehavokonload.psc" Line 101
[ (0013039C)].defaultdisablehavokonload.OnHit() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\defaultdisablehavokonload.psc" Line 73


Note: 0013039C is an oxygen tank.

Comments

1 comment(s) [Closed]
Sclerocephalus said:
 
Hit events on oxygen tanks are handled by OxygenTankScript (which runs on all oxygen tanks). That script also applies a havok impulse, if appropriate. During the sequence of operations performed by that script, the ref may temporarily lose 3D, but the script can handle this.

Thus, the DefaultDisableHavokOnLoad script on this ref should not react to Hit events. For this purpose, the HavokOnHit property must to be set to 'false' (it is apparently 'true' however).

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