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Hit events on oxygen tanks are handled by OxygenTankScript (which runs on all oxygen tanks). That script also applies a havok impulse, if appropriate. During the sequence of operations performed by that script, the ref may temporarily lose 3D, but the script can handle this.
Thus, the DefaultDisableHavokOnLoad script on this ref should not react to Hit events. For this purpose, the HavokOnHit property must to be set to 'false' (it is apparently 'true' however).
Thus, the DefaultDisableHavokOnLoad script on this ref should not react to Hit events. For this purpose, the HavokOnHit property must to be set to 'false' (it is apparently 'true' however).
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