Issue Data
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Issue #28232: Problem with a papyrus property on a reference
Reference : PowerGenerator01(Form ID 1F7AC5)
Located Cell : POISC10(Form ID E190) Script name : FusionGeneratorSCRIPT Property Name : linkedLight (ObjectReference) Filled Ref : DiamondDoor02(Form ID 1605, located in DiamondCityUpperStands(Form ID FDA)) FusionGenerator Script is added to the ref, but it contains wrongly filled property : it has 'linkedLight' property, which is involved with the flickering effect when picking up the fusion core in the ref. And it should be filled with nearby light ref, but instead it's filled with a door ref which is not even close to the area.(It's Polly's house door in the Diamond City) I verified this only with PC Version since I don't have other versions. |
Since there is no actual light source anywhere near this generator that would need to be flickered at shut down, the property will simply need to be blanked out of the reference.
Unfortunately due to the nature of how Papyrus properties work, this can't be undone on an existing save.
Unfortunately due to the nature of how Papyrus properties work, this can't be undone on an existing save.
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