Issue Data
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Issue #28284: WeaponRackScript: has no 3d, and so cannot have its motion type changed
[12/25/2019 - 09:00:03PM] error: Item 16 in container (00000014): has no 3d, and so cannot have its motion type changed.
stack: [Item 16 in container (00000014)].ObjectReference.SetMotionType() - "<native>" Line ? [ (FF00CDB0)].DLC05:WeaponRackScript.AttachWeapon() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\DLC05\WeaponRackScript.psc" Line 197 [ (FF00CDB0)].DLC05:WeaponRackScript.::remote_ObjectReference_OnActivate() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\DLC05\WeaponRackScript.psc" Line 180 [12/25/2019 - 09:01:41PM] error: Item 16 in container (00000014): has no 3d, and so cannot have its motion type changed. stack: [Item 16 in container (00000014)].ObjectReference.SetMotionType() - "<native>" Line ? [ (FF00CDE2)].DLC05:WeaponRackScript.AttachWeapon() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\DLC05\WeaponRackScript.psc" Line 197 [ (FF00CDE2)].DLC05:WeaponRackScript.::remote_ObjectReference_OnActivate() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\DLC05\WeaponRackScript.psc" Line 180 [12/25/2019 - 09:02:07PM] error: Item 16 in container (00000014): has no 3d, and so cannot have its motion type changed. stack: [Item 16 in container (00000014)].ObjectReference.SetMotionType() - "<native>" Line ? [ (FF00CE06)].DLC05:WeaponRackScript.AttachWeapon() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\DLC05\WeaponRackScript.psc" Line 197 [ (FF00CE06)].DLC05:WeaponRackScript.::remote_ObjectReference_OnActivate() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\DLC05\WeaponRackScript.psc" Line 180 [12/25/2019 - 09:02:30PM] error: Item 16 in container (00000014): has no 3d, and so cannot have its motion type changed. stack: [Item 16 in container (00000014)].ObjectReference.SetMotionType() - "<native>" Line ? [ (FF00CDDA)].DLC05:WeaponRackScript.AttachWeapon() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\DLC05\WeaponRackScript.psc" Line 197 [ (FF00CDDA)].DLC05:WeaponRackScript.::remote_ObjectReference_OnActivate() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\DLC05\WeaponRackScript.psc" Line 180 |
This happens if an item is grabbed from a rack.
Apparently, the game is faster with putting the item in the player's inventory than the papyrus script is with running operations on it. At some point, the script tries to change the motion type of the item, and when the item is in the player's inventory already, this fails with an error.
3D check added.
Apparently, the game is faster with putting the item in the player's inventory than the papyrus script is with running operations on it. At some point, the script tries to change the motion type of the item, and when the item is in the player's inventory already, this fails with an error.
3D check added.
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