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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Contraptions Workshop DLC
Category: Papyrus
Assigned To: Sclerocephalus
Platform: All
Severity: Low
Votes: 0
Watching: N/A
Opened By BlackPete on Dec 26, 2019 10:08 am
Last Edited By Sclerocephalus on Apr 27, 2020 4:22 pm
Closed By Sclerocephalus on Nov 24, 2020 7:52 pm
Resolution: Fixed
Comment: Fixed for UFO4P 2.1.2

Issue #28284: WeaponRackScript: has no 3d, and so cannot have its motion type changed

 
[12/25/2019 - 09:00:03PM] error: Item 16 in container (00000014): has no 3d, and so cannot have its motion type changed.
stack:
[Item 16 in container (00000014)].ObjectReference.SetMotionType() - "<native>" Line ?
[ (FF00CDB0)].DLC05:WeaponRackScript.AttachWeapon() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\DLC05\WeaponRackScript.psc" Line 197
[ (FF00CDB0)].DLC05:WeaponRackScript.::remote_ObjectReference_OnActivate() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\DLC05\WeaponRackScript.psc" Line 180
[12/25/2019 - 09:01:41PM] error: Item 16 in container (00000014): has no 3d, and so cannot have its motion type changed.
stack:
[Item 16 in container (00000014)].ObjectReference.SetMotionType() - "<native>" Line ?
[ (FF00CDE2)].DLC05:WeaponRackScript.AttachWeapon() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\DLC05\WeaponRackScript.psc" Line 197
[ (FF00CDE2)].DLC05:WeaponRackScript.::remote_ObjectReference_OnActivate() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\DLC05\WeaponRackScript.psc" Line 180
[12/25/2019 - 09:02:07PM] error: Item 16 in container (00000014): has no 3d, and so cannot have its motion type changed.
stack:
[Item 16 in container (00000014)].ObjectReference.SetMotionType() - "<native>" Line ?
[ (FF00CE06)].DLC05:WeaponRackScript.AttachWeapon() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\DLC05\WeaponRackScript.psc" Line 197
[ (FF00CE06)].DLC05:WeaponRackScript.::remote_ObjectReference_OnActivate() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\DLC05\WeaponRackScript.psc" Line 180
[12/25/2019 - 09:02:30PM] error: Item 16 in container (00000014): has no 3d, and so cannot have its motion type changed.
stack:
[Item 16 in container (00000014)].ObjectReference.SetMotionType() - "<native>" Line ?
[ (FF00CDDA)].DLC05:WeaponRackScript.AttachWeapon() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\DLC05\WeaponRackScript.psc" Line 197
[ (FF00CDDA)].DLC05:WeaponRackScript.::remote_ObjectReference_OnActivate() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\DLC05\WeaponRackScript.psc" Line 180

Comments

1 comment(s) [Closed]
Sclerocephalus said:
 
This happens if an item is grabbed from a rack.
Apparently, the game is faster with putting the item in the player's inventory than the papyrus script is with running operations on it. At some point, the script tries to change the motion type of the item, and when the item is in the player's inventory already, this fails with an error.

3D check added.

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