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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Skyrim Special Edition Patch
Component: Skyrim SE: Vanilla
Category: Actors
Assigned To: Nobody
Platform: Playstation 4/5
Severity: Very Low
Votes: 2
Watching: N/A
Opened By Dawn on Dec 30, 2019 7:25 pm
Last Edited By Arthmoor on Jan 25, 2020 11:00 pm
Closed By Arthmoor on Jan 22, 2020 4:36 pm
Resolution: Not A Bug

Issue #28308: Guards not intervening in attacks from hired thugs

 
Presumably a bug. Guards run to a safe distance and do nothing when hired thugs attack you as if you agreed to a duel, instead of drawing their weapons and protecting you (I would guess any other random battle like assassins and wizard duels you don't consent to might suffer this as well). I am assuming this is a bug since in Oblivion at least, the guards would defend you... There is one mod that fixes this bug called H.A.S.T.E. but it comes bundled with some undesirable things so I figured I would see if you thought this was a bug and worth addressing or not.

This issue has had a reopen request processed which was denied for the following reason:

Unfortunately some things need to giveway to useful gameplay rather than follow a strictly logical flow. While I agree that guards coming for you but not for the thugs/assassins isn't exactly logical, correcting this behavior is much more likely to result in involving innocents in towns in the battles. That can lead to quests being broken and faction hostility between other parties and the player becoming fouled. It's almost certainly why the thugs and assassins are not keyed to get jumped by guards in the first place, and it's not something we can risk causing with an edit for it in the patch.

Comments

2 comment(s) [Closed]
Dawn said:
 
Addendum: I encountered an assassin and just to be sure lured it to Ivarstead and the guards behaved the same.

Arthmoor said:
 
I'm not entirely convinced this should be seen as a bug since the thugs (and those assassins most of the time) have contracts in hand sending them off to deal with you. This feels like the game's way of letting you know that the guards are aware of this and have chosen not to intervene.

HASTE is garbage in general, but that's a gameplay mod, which is where we think things like this belong unless there's solid evidence that Bethesda actually intended for the guards to be willing to intervene.

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