Issue Data
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Issue #28394: WordWallTriggerScript error
Basically the same problem as #14195.
The script is failing because `lookTarget` has somehow become set to None. I fixed it by patching the script as follows: bool Function isLooking() if lookTarget Return (game.getPlayer().HasLOS(lookTarget) && !WordLearned); && !game.GetPlayer().IsInCombat() ) else lookTarget = lookTargetWord01 StopFX() return false endif endFunction |
Related Issues: 14195
I'd be happy to contribute a proper patch for USSEP, but I couldn't find instructions anywhere. Is there a github project somewhere?
We're going to need more than this to assume there's actually a problem because the script flow clearly indicates that it can only break when the global variables are not updating properly, which is an issue we fixed way back in USKP 2.0.
Arbitrarily setting the target to the first word is not necessarily a correct solution either.
Arbitrarily setting the target to the first word is not necessarily a correct solution either.
Well, I’ve been running with an up to date USSEP and encountered the issue, so it definitely is not fixed in all circumstances. As to how it gets set to none - I can’t say.
Fair point about the first word. It’s a pragmatic workaround though, which prevents a worse problem (endless spamming of the log as the script repeatedly fails).
Fair point about the first word. It’s a pragmatic workaround though, which prevents a worse problem (endless spamming of the log as the script repeatedly fails).
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