Issue Data
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Issue #28530: Jug and Sconce Occupy Same Space
Entryway. Facing the main hall, to the left of the door, there's a round table with a jug. It occupies some of the same space as the sconce to the left of the doorway. Recommend deleting jug similar to how you deleted that octagonal wall hanging and such.
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Can you please provide a FormID? Finding what you talking about is going to be very difficult otherwise because the CK is so cluttered in the Hearthfire homes.
3011f55 is the night table that holds the jug.
3011f51 is the sconce.
The offending jug is something the player can simply pick up, so it's not present for me at the moment. I can get its ID when it respawns if the above is insufficient.
I also wonder if it would make sense to replace it with a shorter jug, either a different item or the same item with a different scale value, rather than outright disabling it. Or I guess we could move both sconces up higher or shrink the tables instead...
3011f51 is the sconce.
The offending jug is something the player can simply pick up, so it's not present for me at the moment. I can get its ID when it respawns if the above is insufficient.
I also wonder if it would make sense to replace it with a shorter jug, either a different item or the same item with a different scale value, rather than outright disabling it. Or I guess we could move both sconces up higher or shrink the tables instead...
That's fine, thanks. The FormIDs are 030124B0 for Windstad Manor, 03017250 for Heljarchen Hall, and 030095DC for Lakeview Manor (not an issue here). Moving the sconces up higher like they are in Lakeview Manor is the best method to address this.
FormIDs edited: 03011F51, 030124A3, 03016CF7, 03017244
FormIDs edited: 03011F51, 030124A3, 03016CF7, 03017244
Comment #4 Jan 31, 2020 1:20 am
Edited by BlackPete on Jan 31, 2020 1:04 pm
Okay, so the fix is going to be non-retroactive on an existing game if you've already built Windstad Manor or Heljarchen Hall (at least for one of the two sconces). It'll look weird, but there's nothing we can do to force it to take effect retroactively.
Comment #5 Jan 31, 2020 1:07 pm
Edited by BlackPete on Jan 31, 2020 10:45 pm
Perhaps the player can use the console to manually apply the fix retroactively?
No, the console won't help because those objects are controlled by enable parents. You'll have to at minimum go back to a save before building the home or maybe even start a new game. There's no way around it.
Comment #7 Jan 31, 2020 10:37 pm
Edited by BlackPete on Feb 24, 2020 1:51 am
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