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Related Issues: 12656
New save game. Happened again. Ran back instead of fast travel (but didn't wait for argument to finish after first shout). Also noticed Alik'r was looking up towards Dragonsreach when he talked, so maybe just moving that guard's spawn point near the gate would fix it.
All of this gets executed when the quest is set up:
As with 12656, this is why the issue can't be replicated because everything suggested is already being done by the vanilla game.
Alias_Guard.GetReference().MoveTo(GuardMarker) Alias_Guard.GetActorReference().EvaluatePackage() Alias_Alikr1.GetReference().MoveTo(AlikrMarker1) Alias_Alikr1.GetReference().Enable() Alias_Alikr1.GetActorReference().EvaluatePackage() Alias_Alikr2.GetReference().MoveTo(AlikrMarker2) Alias_Alikr2.GetReference().Enable() Alias_Alikr2.GetActorReference().EvaluatePackage() Alias_TriggerRef.GetReference().Enable()
As with 12656, this is why the issue can't be replicated because everything suggested is already being done by the vanilla game.
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