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Actually, both the trap and the launcher should respawn because they are separate objects. Either the launcher is set to "no respawn" while its trap is, or there's something very badly broken with cell resets in general. Unfortunately, I consider both options as likely.
It's like I thought: both the trap and the launcher have a respawn flag. I also checked the links and the general setup parameters but could not find anything wrong: this trap is set up exactly as other gun traps are.
And this problem is not new: the errors in tickets #20809 and #23976 were thrown by the same trap, and these errors indicate that this trap did not find its gun. Note however that there also were bugs on the script that wre fixed in those tickets, and nobody considered the possibility that this could be an issue with specific references.
And this problem is not new: the errors in tickets #20809 and #23976 were thrown by the same trap, and these errors indicate that this trap did not find its gun. Note however that there also were bugs on the script that wre fixed in those tickets, and nobody considered the possibility that this could be an issue with specific references.
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