Welcome to the AFK Mods bug tracker. In order to report an issue, you need to have a VALIDATED account to post one. Once you have followed the link the registration email sent you, please select a project from the drop down menu below. Select “Open New Issue” and fill out the form with as many details as possible.

Please also consider sending your bug report to Bethesda if you are reporting on an issue with Skyrim Special Edition, Fallout 4, or Starfield. Doing so will help everyone on all platforms.

Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Placed References
Assigned To: Sclerocephalus
Platform: All
Severity: Low
Votes: 0
Watching: N/A
Opened By BlackPete on Feb 7, 2020 7:25 am
Last Edited By Sclerocephalus on Apr 18, 2020 5:05 pm
Closed By Sclerocephalus on Nov 24, 2020 7:51 pm
Resolution: Fixed
Comment: Fixed for UFO4P 2.1.2

Issue #28573: QF_MQ106Investigations_00134297: (00137C61): cannot enable a deleted object

 
[02/05/2020 - 06:23:25PM] error: (00137C61): cannot enable a deleted object.
stack:
[ (00137C61)].TrapCanChimes.Enable() - "<native>" Line ?
[MQ106Investigations (00134297)].Fragments:Quests:QF_MQ106Investigations_00134297.Fragment_Stage_0001_Item_00() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\Fragments\Quests\QF_MQ106Investigations_00134297.psc" Line 37

Related Issues: 24016  

Comments

1 comment(s) [Closed]
Sclerocephalus said:
 
Apparently, I forgot to add the "initially disabled" flag when I fixed issue #24016.

This trap is a clue on MQ106Investigations, so it should not be enabled until that quest gets to an appropriate stage (and this is already handled by the quest script). Apparently though, it started enabled, so it could get disarmed by the player before the quest started running. If disarmed, the trap script deletes the reference (that's the standard procedure for this kind of trap), and if the cell didn't reset before you started the quest (otherwise, it would have respawned), it was still deleted when the quest script tried to enable it.

Showing Comments 1 - 1 of 1