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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Placed References
Assigned To: Sclerocephalus
Platform: All
Severity: Low
Votes: 0
Watching: N/A
Opened By BlackPete on Feb 7, 2020 7:27 am
Last Edited By Sclerocephalus on Apr 18, 2020 4:32 pm
Closed By Sclerocephalus on Nov 24, 2020 7:52 pm
Resolution: Fixed
Comment: Fixed for UFO4P 2.1.2

Issue #28574: MQ106InvestgationDummySCRIPT: (001342E2): cannot disable an object with an enable state parent

 
[02/05/2020 - 06:37:44PM] error: (001342E2): cannot disable an object with an enable state parent.
stack:
[ (001342E2)].MQ106InvestgationDummySCRIPT.Disable() - "<native>" Line ?
[ (001342E2)].MQ106InvestgationDummySCRIPT.OnActivate() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\MQ106InvestgationDummySCRIPT.psc" Line 37

Comments

1 comment(s) [Closed]
Sclerocephalus said:
 
Idiots at work ... :headbang:

MQ106InvestgationDummySCRIPT has a property that is used to tell the script whether the reference it's running on is a bloody bandage.
For this purpose, said property (which has intuitively been called MQ106BloodyBandages) must be filled. If a ref is not a bloody bandage, this property MUST be left at 'none'.

Now, this ref is a dead raider ...

The script also needed the UFO4P_DoNothing property (added previously to stop the script from trying to put any item that is not a bloody bandage into the player's inventory) set to 'true'.

Comment #1 Apr 18, 2020 4:32 pm  Edited by Sclerocephalus on Apr 18, 2020 4:33 pm
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