Issue Data
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Issue #28574: MQ106InvestgationDummySCRIPT: (001342E2): cannot disable an object with an enable state parent
[02/05/2020 - 06:37:44PM] error: (001342E2): cannot disable an object with an enable state parent.
stack: [ (001342E2)].MQ106InvestgationDummySCRIPT.Disable() - "<native>" Line ? [ (001342E2)].MQ106InvestgationDummySCRIPT.OnActivate() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\MQ106InvestgationDummySCRIPT.psc" Line 37 |
Idiots at work ...
MQ106InvestgationDummySCRIPT has a property that is used to tell the script whether the reference it's running on is a bloody bandage.
For this purpose, said property (which has intuitively been called MQ106BloodyBandages) must be filled. If a ref is not a bloody bandage, this property MUST be left at 'none'.
Now, this ref is a dead raider ...
The script also needed the UFO4P_DoNothing property (added previously to stop the script from trying to put any item that is not a bloody bandage into the player's inventory) set to 'true'.
MQ106InvestgationDummySCRIPT has a property that is used to tell the script whether the reference it's running on is a bloody bandage.
For this purpose, said property (which has intuitively been called MQ106BloodyBandages) must be filled. If a ref is not a bloody bandage, this property MUST be left at 'none'.
Now, this ref is a dead raider ...
The script also needed the UFO4P_DoNothing property (added previously to stop the script from trying to put any item that is not a bloody bandage into the player's inventory) set to 'true'.
Comment #1 Apr 18, 2020 4:32 pm
Edited by Sclerocephalus on Apr 18, 2020 4:33 pm
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