Issue Data
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Issue #28872: Various Precombine Errors in Diamond City Security Office
The attached patch masks the following precombine/previs errors in Diamond City Security (DmndSecurity01):
Fixes 1 miscolored ceiling tile. Covers 1 misaligned column. Covers 2 conditional holes to the void caused by the previs generator misreading the aircon duct's size. Attached Files: ScreenShot27.png ScreenShot28.png ScreenShot29.png DmndCitySecurity01Fixes.esp |
Related Issues: 28898
I have an updated patch. Evidently I accidentally duplicated two dust references while fixing the conditional void hole. Patch attached below.
Attached Files:
DmndCitySecurity01Fixes.esp
Attached Files:
DmndCitySecurity01Fixes.esp
The columns that aren't standing up straight in the restrooms don't appear to be an actual bugs (unless I'm missing something). There's a mod on Nexus that includes "fixes" for several things in this location (as well as others) that was brought to our attention recently. Not all of these are actual bug fixes and some are not appropriate for the patch to address.
More info here regarding the mismatched ceiling tile: https://afktrack.afkmods.com/index.php?a=issues&i=28898
More info here regarding the mismatched ceiling tile: https://afktrack.afkmods.com/index.php?a=issues&i=28898
Comment #2 Mar 13, 2020 12:25 am
Edited by BlackPete on Mar 13, 2020 12:39 am
That's a fair point regarding the column, and that can easily be stripped out of the provided file. The ceiling patch provided for the miscolored ceiling tile is lowered just enough to prevent z-fighting between the two objects. That said, the color could also be fixed by tracking down the specific precombined mesh and changing the texture path that was baked into it, which is something I discussed with Arthmoor a few days ago regarding some material swap issues in Vault 75. (I'll provide an issue for that once I have time to track them all down. There are quite a few of them.)
On the other hand, fixing the void issue I have a screenshot of requires either a new reference or editing the precombines/previs for the cell, as far as I'm aware.
On the other hand, fixing the void issue I have a screenshot of requires either a new reference or editing the precombines/previs for the cell, as far as I'm aware.
Comment #3 Mar 13, 2020 1:02 am
Edited by Glitchfinder on Mar 13, 2020 1:24 am
Unfortunately attacking it from the individual precombined mesh has proven impossible. Nifskope doesn't display anything in its render window when loading a precomb for some reason. Plus those ceiling tiles were handled via material swaps which were left off of the mismatched references. So no other practical solution exists except to add new tiles to fix it.
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