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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Placed References
Assigned To: Nobody
Platform: All
Severity: Very Low
Votes: 0
Watching: N/A
Opened By Glitchfinder on Mar 4, 2020 10:12 am
Closed By Arthmoor on Jul 6, 2022 2:00 am
Resolution: Fixed
Comment: Fixed for UFO4P 2.1.4.

Issue #28872: Various Precombine Errors in Diamond City Security Office

 
The attached patch masks the following precombine/previs errors in Diamond City Security (DmndSecurity01):

Fixes 1 miscolored ceiling tile.
Covers 1 misaligned column.
Covers 2 conditional holes to the void caused by the previs generator misreading the aircon duct's size.



Attached Files:

ScreenShot27.png
ScreenShot28.png
ScreenShot29.png
DmndCitySecurity01Fixes.esp

Related Issues: 28898  

Comments

4 comment(s) [Closed]
Glitchfinder said:
 
I have an updated patch. Evidently I accidentally duplicated two dust references while fixing the conditional void hole. Patch attached below.



Attached Files:

DmndCitySecurity01Fixes.esp

BlackPete said:
 
The columns that aren't standing up straight in the restrooms don't appear to be an actual bugs (unless I'm missing something). There's a mod on Nexus that includes "fixes" for several things in this location (as well as others) that was brought to our attention recently. Not all of these are actual bug fixes and some are not appropriate for the patch to address.

More info here regarding the mismatched ceiling tile: https://afktrack.afkmods.com/index.php?a=issues&i=28898

Comment #2 Mar 13, 2020 12:25 am  Edited by BlackPete on Mar 13, 2020 12:39 am
Glitchfinder said:
 
That's a fair point regarding the column, and that can easily be stripped out of the provided file. The ceiling patch provided for the miscolored ceiling tile is lowered just enough to prevent z-fighting between the two objects. That said, the color could also be fixed by tracking down the specific precombined mesh and changing the texture path that was baked into it, which is something I discussed with Arthmoor a few days ago regarding some material swap issues in Vault 75. (I'll provide an issue for that once I have time to track them all down. There are quite a few of them.)

On the other hand, fixing the void issue I have a screenshot of requires either a new reference or editing the precombines/previs for the cell, as far as I'm aware.

Comment #3 Mar 13, 2020 1:02 am  Edited by Glitchfinder on Mar 13, 2020 1:24 am
Arthmoor said:
 
Unfortunately attacking it from the individual precombined mesh has proven impossible. Nifskope doesn't display anything in its render window when loading a precomb for some reason. Plus those ceiling tiles were handled via material swaps which were left off of the mismatched references. So no other practical solution exists except to add new tiles to fix it.

Showing Comments 1 - 4 of 4