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Related Issues: 27275
I have a hard save just prior to taking with Shanks for the very first time if you guys need that as well.
Hi i can confirm the issue, i can even start & "queue" the quest several times by asking shenk again about "convince a settlement to provide supplies".
Target settlement is still allied and there's no dialog to initiate intimidation or persuasion, clicking on quest in pip boy does not point out the quest marker, line stays unselectable.
The target settlement can also be the target for "taking it by force", but the Shake Down quest will still be in quest list once down, unselectable and fucking up the quest log for ever.
Maybe the problem was here before the 2.11 ... Never tested it in 2.10 because i usually avoid this quest.
Will warn players downloading my translation of the UFO4P about this issue.
Target settlement is still allied and there's no dialog to initiate intimidation or persuasion, clicking on quest in pip boy does not point out the quest marker, line stays unselectable.
The target settlement can also be the target for "taking it by force", but the Shake Down quest will still be in quest list once down, unselectable and fucking up the quest log for ever.
Maybe the problem was here before the 2.11 ... Never tested it in 2.10 because i usually avoid this quest.
Will warn players downloading my translation of the UFO4P about this issue.
Retested with WorkShop Framework for grins, same issue. What I don't understand is that "The Slog" does work but no other settlements do.
I did find a posting for what is worth, the poster stated that the last working version was UFO4P 2.0.6. stopped working correctly after that. I have not been able to verify that. I can check it if you guys need some one to validate that.
Comment #4 Jun 4, 2020 11:44 am
Edited by Lone_Wolf on Jun 4, 2020 11:45 am
Okay, found an old Oxhorn video on how Vassal settlements work. According to the video at timestamp: 5:50, he is looking at the code in the CK that relates to how the system determines if the settlement is eligible to be a vassal. It runs two check, the first is for essential characters at the location, the second is for a population. There cannot be any essential characters and the settlement has to have a non-zero population to qualify to be a vassal. So from what I gather one of the 2 checks must be always returning a value for a given settlement that disqualifies it from being a Vassal. In order for Shanks to state there are no settlements available. This is when Shanks tells you upfront there are no valid settlements to be vassals.
I can post a link to video if someone requires it, but all you have to do is search "oxhorn raider settlements" to find the video.
I can post a link to video if someone requires it, but all you have to do is search "oxhorn raider settlements" to find the video.
Comment #5 Nov 23, 2020 10:15 pm
Edited by Lone_Wolf on Nov 23, 2020 10:26 pm
This happens to me too but only with settlements I "own". With settlements I don't "own", the quest completes correctly.
I would like to add to my previous post:
After selecting the location and Shank looks at his book, his response is usually something like 'Yeah, that one will work". But, his response should be "That's your territory. Are you sure?".
After selecting the location and Shank looks at his book, his response is usually something like 'Yeah, that one will work". But, his response should be "That's your territory. Are you sure?".
Your previous post does explain why The Slog worked but not Tenpines for me. However, the last play through I did he would not give out the quest at all. All he did was say "there were no settlements in range". So I could not even get this enter action to work.
Okay as a work around for this you can install SKK50's Workshop Ownership Utilities, and disown the target workshop prior to talking to Shanks.
Located here is the mod.
http://skkmods.com
I believe as krill stated Shanks should say "That's your territory. Are you sure?" when you tell him yes the game should do the same thing as the Outpost option and disown the workshop, disable fast travel to the settlement. I think the quest is failing on the check for workshop ownership and leaves it in a weird state.
getstage DLC04RaidCoerce shows quest stage 1000, but the wiki says it should show 20, with 100 being the quest completion stage
Located here is the mod.
http://skkmods.com
I believe as krill stated Shanks should say "That's your territory. Are you sure?" when you tell him yes the game should do the same thing as the Outpost option and disown the workshop, disable fast travel to the settlement. I think the quest is failing on the check for workshop ownership and leaves it in a weird state.
getstage DLC04RaidCoerce shows quest stage 1000, but the wiki says it should show 20, with 100 being the quest completion stage
I'll check out SKK50's Workshop Ownership Utilities the next time I play NukaWorld. It's probably better than disabling UFO4P each time I try to shakedown my own settlements.
@Lone_Wolf: Created an account to say thank you, I had the same problem described here, and your solution worked. I installed Workshop Ownership Utilities, disowned the settlement, and afterwards the quest Shank gave me correctly identified the settlement leader, and I was able to complete the quest. Cheers.
No need to install another mod to fix this.
Steps to take BEFORE starting the quest "Shake Down [settlement]"
1. Travel to the settlement you want to supply your raider outpost (the "vassal" settlement)
2. Open console and click on the workshop table to select it
3. Enter 'setpv OwnedByPlayer False' without the apostrophes. The workshop/settlement will still show up in your Pipboy as if you still owned it, but that's ok.
4. Go back to Shank and start the quest.
You should have the settlement leader properly tracked and the location marked as unvisited. I'm not sure if fast traveling is necessary after entering the command, but keep that in mind if you're in survival mode since I know fast traveling can trigger certain things that traveling on foot can't (such as if Buddy is stuck inside a building, fast traveling can fix his location in your settlement).
Steps to take BEFORE starting the quest "Shake Down [settlement]"
1. Travel to the settlement you want to supply your raider outpost (the "vassal" settlement)
2. Open console and click on the workshop table to select it
3. Enter 'setpv OwnedByPlayer False' without the apostrophes. The workshop/settlement will still show up in your Pipboy as if you still owned it, but that's ok.
4. Go back to Shank and start the quest.
You should have the settlement leader properly tracked and the location marked as unvisited. I'm not sure if fast traveling is necessary after entering the command, but keep that in mind if you're in survival mode since I know fast traveling can trigger certain things that traveling on foot can't (such as if Buddy is stuck inside a building, fast traveling can fix his location in your settlement).
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