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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Actors
Assigned To: Nobody
Platform: Windows PC
Severity: Medium
Votes: 0
Watching: N/A
Opened By dollarcraig93 on Apr 28, 2020 3:59 pm
Last Edited By Arthmoor on Apr 29, 2020 10:11 pm
Closed By Arthmoor on Mar 3, 2023 6:30 pm
Resolution: Cannot Reproduce

Issue #29021: Dismissed companion automatrons, including Ada, become hostile towards NPCs

 
So there are a lot of different circumstances surrounding this particular issue. I am a long time modder, familiar with xedit, Loot, and vortex. However, I am new to fallout 4 modding, so I am willing to accept I may have borked something here. I simply can't find any information on this online. I will include a mod list to help with the diagnosis, but basically, robot companions are broken. If i dismiss Ada or a custom robot companion to a settlement, or, heaven forbid, dismiss them at diamond city, all npcs become hostile towards them, and at diamond city, sometimes towards me. If I have Ada and a second robot companion with me, trying to dismiss Ada turns her into a stalker robot who is undismissable, and my second robot is dismissed and becomes aggressive towards npcs and Ada. I also can't ask them to become my companion again at this point, because they are either unconscious from fighting or locked in combat. The only two locations i have been trying to dismiss robot were tenpines bluff, were it was successful. Dismissing the custom robot in Sanctuary or Diamond City results in a large scale fight.

All mods that needed cleaning have been cleaned with xedit, and i am sorted with loot. I did have better companions mods instead of aft, but i liked aft better. Could it be a rouge script?

I have also disable all mods to test this glitch. Specifically, only the base game, DLC, and unoffical patch are active for this test. I am still able to reproduce the glitch under these circumstances in Sanctuary, dismissing only the custom robot. I appreciate any words of advice to try and fix this.

Active Mod Files:

Spoiler:
[xml]

00 Fallout4.esm

01 DLCRobot.esm

02 DLCworkshop01.esm

03 DLCCoast.esm

04 DLCWorkshop02.esm

05 DLCWorkshop03.esm

06 DLCNukaWorld.esm

07 Unofficial Fallout 4 Patch.esp [Version 2.1.1]

08 Settler Sandbox Overhaul.esl

09 ArmorKeywords.esm

0A SettlementKeywords.esm [Version 1.60]

0B DarkerNights.esp

0C PiperCaitCurieDialogueOverhaul.esp

0D SOTS.esp [Version 1.00]

0E Armorsmith Extended.esp

0F AEWS.esp

10 Ada the Pro Burglar.esp

11 BetterSettlersNoLollygagging.esp

12 Eli_Immersive Coffee Mod 9000 GTX French Roast.esp

13 3DNPC_FO4.esp

14 InteriorsEnhanced-All-In-One.esp

15 Eli_Armour_Compendium.esp

16 AmazingFollowerTweaks.esp

17 Skip New Game Intro.esp

18 SOTS_AWKCR_AS_Patch.esp

19 3DNPC_FO4Settler.esp

1A Scavver's Backpacks.esp

1B K9TacticalHarness.esp

1C 3DNPC_FO4_DLC.esp

1D stumbleuponinteriors.esp

1E MREs.esp

1F AtomicRadio.esp

20 Cannabis Commonwealth.esp

21 Better LOD.esp

22 P42MarineArmor.esp

23 SSEX.esp

24 Eli Armor Compendium AE Patch.esp

25 EndorsCustomCombatArmor.esp

26 CompanionBugfix.esp

27 CompanionTweaksFixesImmersion.esp

28 AzarPonytailHairstyles.esp

29 FAR.esp

2A Vivid Fallout - All in One - Best Choice.esp

2B PipBoyShadows.esp

2C Inst_Exoskeleton_R-20.esp

2D Female Tactical Armor.esp

2E EndorsCustomCombatArmor_AE.esp

2F EndorsCustomCombatArmor_AzarHair.esp

30 Eli_Accessories.esp

31 Scrap Everything - Ultimate Edition.esp

32 BetterSettlers.esp

33 BetterSettlersCleanFacePack.esp

34 BetterSettlersCCAPack2.0.esp

[/xml]

Comments

1 comment(s) [Closed]
Arthmoor said:
 
Better late than never - but this isn't a reproducible issue. I've got robot companions at several settlements all of whom behave as expected when dismissed. They don't go around attacking randoms and they don't do so when dismissed in other locations either.

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