Issue Data
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Issue #29021: Dismissed companion automatrons, including Ada, become hostile towards NPCs
So there are a lot of different circumstances surrounding this particular issue. I am a long time modder, familiar with xedit, Loot, and vortex. However, I am new to fallout 4 modding, so I am willing to accept I may have borked something here. I simply can't find any information on this online. I will include a mod list to help with the diagnosis, but basically, robot companions are broken. If i dismiss Ada or a custom robot companion to a settlement, or, heaven forbid, dismiss them at diamond city, all npcs become hostile towards them, and at diamond city, sometimes towards me. If I have Ada and a second robot companion with me, trying to dismiss Ada turns her into a stalker robot who is undismissable, and my second robot is dismissed and becomes aggressive towards npcs and Ada. I also can't ask them to become my companion again at this point, because they are either unconscious from fighting or locked in combat. The only two locations i have been trying to dismiss robot were tenpines bluff, were it was successful. Dismissing the custom robot in Sanctuary or Diamond City results in a large scale fight.
All mods that needed cleaning have been cleaned with xedit, and i am sorted with loot. I did have better companions mods instead of aft, but i liked aft better. Could it be a rouge script? I have also disable all mods to test this glitch. Specifically, only the base game, DLC, and unoffical patch are active for this test. I am still able to reproduce the glitch under these circumstances in Sanctuary, dismissing only the custom robot. I appreciate any words of advice to try and fix this. Active Mod Files: Spoiler:[xml] 00 Fallout4.esm 01 DLCRobot.esm 02 DLCworkshop01.esm 03 DLCCoast.esm 04 DLCWorkshop02.esm 05 DLCWorkshop03.esm 06 DLCNukaWorld.esm 07 Unofficial Fallout 4 Patch.esp [Version 2.1.1] 08 Settler Sandbox Overhaul.esl 09 ArmorKeywords.esm 0A SettlementKeywords.esm [Version 1.60] 0B DarkerNights.esp 0C PiperCaitCurieDialogueOverhaul.esp 0D SOTS.esp [Version 1.00] 0E Armorsmith Extended.esp 0F AEWS.esp 10 Ada the Pro Burglar.esp 11 BetterSettlersNoLollygagging.esp 12 Eli_Immersive Coffee Mod 9000 GTX French Roast.esp 13 3DNPC_FO4.esp 14 InteriorsEnhanced-All-In-One.esp 15 Eli_Armour_Compendium.esp 16 AmazingFollowerTweaks.esp 17 Skip New Game Intro.esp 18 SOTS_AWKCR_AS_Patch.esp 19 3DNPC_FO4Settler.esp 1A Scavver's Backpacks.esp 1B K9TacticalHarness.esp 1C 3DNPC_FO4_DLC.esp 1D stumbleuponinteriors.esp 1E MREs.esp 1F AtomicRadio.esp 20 Cannabis Commonwealth.esp 21 Better LOD.esp 22 P42MarineArmor.esp 23 SSEX.esp 24 Eli Armor Compendium AE Patch.esp 25 EndorsCustomCombatArmor.esp 26 CompanionBugfix.esp 27 CompanionTweaksFixesImmersion.esp 28 AzarPonytailHairstyles.esp 29 FAR.esp 2A Vivid Fallout - All in One - Best Choice.esp 2B PipBoyShadows.esp 2C Inst_Exoskeleton_R-20.esp 2D Female Tactical Armor.esp 2E EndorsCustomCombatArmor_AE.esp 2F EndorsCustomCombatArmor_AzarHair.esp 30 Eli_Accessories.esp 31 Scrap Everything - Ultimate Edition.esp 32 BetterSettlers.esp 33 BetterSettlersCleanFacePack.esp 34 BetterSettlersCCAPack2.0.esp [/xml] |
Better late than never - but this isn't a reproducible issue. I've got robot companions at several settlements all of whom behave as expected when dismissed. They don't go around attacking randoms and they don't do so when dismissed in other locations either.
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