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Related Issues: 29068
+1, it is definitely a stack dump contributor, was just discussing with several people with the same issue.
This should be fixed on the 3.1.10 update.
There is no need for the OnPlayerLoadGame() event to be added.
The modified CR03QuestScript already had an event filter in place, but it didn't get activated until the quest was actually accepted. Due to the nature of how Companion quests work, this should have been done in the setup function instead since these quests cycle regularly on visits to Whiterun.
There is no need for the OnPlayerLoadGame() event to be added.
The modified CR03QuestScript already had an event filter in place, but it didn't get activated until the quest was actually accepted. Due to the nature of how Companion quests work, this should have been done in the setup function instead since these quests cycle regularly on visits to Whiterun.
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