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Issue Data
Status: Closed
Issue Type: Feature Request
Project: Arthmoor's Projects
Component: Skyrim Special Edition
Category: Village Mods
Assigned To: Arthmoor
Platform: Windows PC
Severity: Very Low
Votes: 1
Watching: N/A
Opened By MelodicPersimmon7 on Sep 11, 2020 2:49 am
Last Edited By BlackPete on Sep 11, 2020 11:03 am
Closed By Arthmoor on Jun 21, 2022 7:14 pm
Resolution: Feature Rejected

Issue #29282: [Shor’s Stone] Disable Dialogue between Grelka and Filnjar That Seems Out of Character

 
Since the conversations Grelka has with the villagers of Shor's Stone seem to have originally been meant for Sylgja (or Grelka was originally meant to fill her role), at least according to the UESP and context clues in the dialogues themselves, I find this scene to be too obviously not meant for her. It references her father being a miner, which I suppose is passable as it's not clearly stated within the game who her family is. However, the official Prima guide claims her brothers are Solaf and Bolund, which would make her come from a family of lumberjacks, not miners. The real issue is that she quite explicitly refers to her father living in Darkwater Crossing, so she's most likely referring to Sylgja's father, not her own. That's what makes me think it would be best if this conversation were somehow disabled. However, considering this is still subjective, I made sure to label this as a feature request rather than a bug report. On a related note, if you also take issue with the insinuation that her father is a miner, you might want to look into her conversation with Grogmar as well. It also references her father as a miner, and it also makes reference to her mining with the rest of the miners, which I'm not sure she actually does. The conversation with Odfel is fine in my opinion. The scenes in question are 0006A789 for Filnjar's conversation and 0006A78F for Grogmar's. Sorry for the long post and thank you for your time.

Comments

1 comment(s) [Closed]
Arthmoor said:
 
The Prima Guide is only of value to confirm an in-game source of something. There is nothing in-game to suggest that the conversations she has are not fitting or belong to someone else. They will remain as-is.

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