Welcome to the AFK Mods bug tracker. In order to report an issue, you need to have a VALIDATED account to post one. Once you have followed the link the registration email sent you, please select a project from the drop down menu below. Select “Open New Issue” and fill out the form with as many details as possible.

Please also consider sending your bug report to Bethesda if you are reporting on an issue with Skyrim Special Edition, Fallout 4, or Starfield. Doing so will help everyone on all platforms.

Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Papyrus
Assigned To: Nobody
Platform: All
Severity: Low
Votes: 0
Watching: N/A
Opened By yarrmateys on Sep 16, 2020 5:55 am
Last Edited By BlackPete on Sep 16, 2020 5:55 am
Closed By Arthmoor on Jul 6, 2022 9:02 pm
Resolution: Fixed
Comment: Fixed for UFO4P 2.1.4

Issue #29292: Vault 111's looksmenu is not properly shut down

 
the game has 2 moments when you enter looksmenu, one by the mirror in prewar sanctuary and one at the end of post war vault 111. the one in the mirror works fine and shuts down the looksmenu system properly, but the one in vault 111 doesn't, so if you try to use console commands or other method to change the player's looks and click on the body, then back and accept, there's a very high probability the camera will glitch out and start "dropping" from its usual location, getting stuck in a loop of moving to the head position, then falling to the floor.

to fix it, the script "vaultExitElevatorSCRIPT" which is set by vault111cryo's ResperTriggerREF (0008c94a) needs to have these two extra lines added at line 85, between UnRegisterForMenuOpenCloseEvent("LooksMenu";) and MenusDone() inside Function ShowCharacterMenus():

PlayerREF.SetHasCharGenSkeleton(false)
UnRegisterForLooksMenuEvent()

after doing that the console command looksmenu will no longer do the scripted zooming in and out (these are broken outside of the specific situation at vault 111), and won't make the character unusable after exiting.

Comments

1 comment(s) [Closed]
yarrmateys said:
 
wish i was able to edit. the first option (SetHasCharGenSkeleton) is unnecessary, it's being done in the MenusDone() function, and the UnregisterForLooksMenuEvent() can be moved there for more clarity.

Showing Comments 1 - 1 of 1