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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Skyrim Special Edition Patch
Component: Unofficial Skyrim Special Edition Patch
Category: Meshes
Assigned To: Nobody
Platform: All
Severity: Medium
Votes: 1
Watching: N/A
Opened By Tarshana on Sep 19, 2020 5:58 pm
Last Edited By Arthmoor on Nov 11, 2020 4:59 pm
Closed By Arthmoor on May 28, 2022 10:24 pm
Resolution: Fixed
Comment: Fixed for USSEP 4.2.7.

Issue #29305: WR-Castle-Dragonbridge01-nif Bug 14901 update

 
wrcastledragonbridge01.nif - Needs to be pulled from SE update files. USSEP is using an LE vanilla mesh which is twice the size and has extra bits attached. New NIF updated with the specular layer removed (note that while it seems pedantic, the LE converted mesh actually causes problems on console. It will cause NPCs to behave erratically around the mesh and appear to be "shoved around" due to the havok being different for the console. I will provide a link to the behaviour)

Console problem: https://1drv.ms/v/s!AvUrUN-nqpcApHYPShiKIzD8BdFt

Updated SE Mesh: https://drive.google.com/file/d/1Q5kduD2n_7fLbUrVetrSN1sE5qk7wqx1/view?usp=sharing



Attached Files:

wrcastlebridge01.nif

Related Issues: 11946  14901  19511  

Comments

2 comment(s) [Closed]
Arthmoor said:
 
Does this updated SE mesh also include the other fixes from the 3 previous tickets?

Also this specular issue that was repeatedly claimed to exist was never something we were able to verify actually did exist.

The file in question is meshes\architecture\whiterun\wrbuildings\wrcastlebridge01.nif which is NOT in LE format.

Comment #1 Nov 11, 2020 4:59 pm  Edited by Arthmoor on Nov 11, 2020 4:59 pm
Tarshana said:
 
I verified the problem was there, although you have to know what you're looking for. The problems that have been listed before have been removed as well without extra bits that can't be read by low-end pc's/laptops and/or consoles. I can triple check the other 3 tickets when I'm not sitting in a hospital bed :P

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