Issue Data
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Issue #29305: WR-Castle-Dragonbridge01-nif Bug 14901 update
wrcastledragonbridge01.nif - Needs to be pulled from SE update files. USSEP is using an LE vanilla mesh which is twice the size and has extra bits attached. New NIF updated with the specular layer removed (note that while it seems pedantic, the LE converted mesh actually causes problems on console. It will cause NPCs to behave erratically around the mesh and appear to be "shoved around" due to the havok being different for the console. I will provide a link to the behaviour)
Console problem: https://1drv.ms/v/s!AvUrUN-nqpcApHYPShiKIzD8BdFt Updated SE Mesh: https://drive.google.com/file/d/1Q5kduD2n_7fLbUrVetrSN1sE5qk7wqx1/view?usp=sharing Attached Files: wrcastlebridge01.nif |
Does this updated SE mesh also include the other fixes from the 3 previous tickets?
Also this specular issue that was repeatedly claimed to exist was never something we were able to verify actually did exist.
The file in question is meshes\architecture\whiterun\wrbuildings\wrcastlebridge01.nif which is NOT in LE format.
Also this specular issue that was repeatedly claimed to exist was never something we were able to verify actually did exist.
The file in question is meshes\architecture\whiterun\wrbuildings\wrcastlebridge01.nif which is NOT in LE format.
Comment #1 Nov 11, 2020 4:59 pm
Edited by Arthmoor on Nov 11, 2020 4:59 pm
I verified the problem was there, although you have to know what you're looking for. The problems that have been listed before have been removed as well without extra bits that can't be read by low-end pc's/laptops and/or consoles. I can triple check the other 3 tickets when I'm not sitting in a hospital bed
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