![]()
|
|
If you can provide a game save where his AI is bugged we may be able to figure out what went wrong, assuming another mod isn't to blame. Otherwise, it's going to be very difficult (or maybe impossible) for us to reproduce on our end.
Well sadly, that's the big problem, my modded FO4 has about ~188+ active mods(and some mods changed by myself because they removed combined meshes records by accident, and something else) so my saved game won't be useful to you guys...even I dig my old saves from first run(no mods) and it'll fall to the problem unless I removed my modded environment and restart a new one.
And I don't want reset my current modded environment right now, I already did twice because some weird glitches happened and wasted lot of time to debugging them.
It just take too much time to debug problems.
Any other methods I can do diagnose on my end with console commands or some other tools?
(I also feel my saved game may f***ed already because I encountered some broken radiant quest targets...needed to kill someone but point to a cleared location without enemies, also, my timescale isn't default value[changed to 2 from 20], and may be a other problem to cause the game acting weird sometime...well, at least I know what I am doing and I don't think it's other mods' problem)
And I don't want reset my current modded environment right now, I already did twice because some weird glitches happened and wasted lot of time to debugging them.
It just take too much time to debug problems.

Any other methods I can do diagnose on my end with console commands or some other tools?
(I also feel my saved game may f***ed already because I encountered some broken radiant quest targets...needed to kill someone but point to a cleared location without enemies, also, my timescale isn't default value[changed to 2 from 20], and may be a other problem to cause the game acting weird sometime...well, at least I know what I am doing and I don't think it's other mods' problem)
Comment #2 Nov 1, 2020 2:43 am
Edited by playerlin on Nov 1, 2020 2:50 am
Showing Comments 1 - 2 of 2