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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Automatron DLC
Category: Textures & Materials
Assigned To: Nobody
Platform: All
Severity: Very Low
Votes: 0
Watching: N/A
Opened By yarrmateys on Nov 3, 2020 12:44 am
Last Edited By BlackPete on Nov 3, 2020 3:21 am
Closed By Arthmoor on Apr 16, 2024 11:43 pm
Resolution: Fixed
Comment: Fixed for UFO4P 2.1.6.

Issue #29367: Assaultron's claw hands lack material attached to its nif, wrong lgrad for black paint's claw hands

 
Both of assaultron's claw hands are missing a material definition in their nifs, making it impossible for automatron's color swap feature to affect them even though they have material swaps, materials and textures implemented for them. Both HandLeftAssaultronClaw.nif and HandRightAssaultronClaw.nif in Data\Meshes\Actors\Robot\Parts need to have Materials\actors\Robot\AssaultronClawHands.BGSM defined. Once fixed, the black paint for it also has a wrong grayscale texture, setting the armor color as pink instead of black. Its material (DLC01AssaultronHandsRemap_base.bgsm) needs to use the proper grayscale texture (DLC01/Actors/CreateABot/DLC01Assaultron_Lgrad.dds instead of DLC01/Actors/CreateABot/DLC01AssaultronSpecial_Lgrad.dds).

Comments

1 comment(s) [Closed]
yarrmateys said:
 
to add to that, nuka world's space paint material for the assaultron's torso (Materials\actors\DLC04\BotColors\DLC04AssaultronTorso.BGSM) has a wrongly defined normal map texture. instead of Actors/Assaultron/AssaultronTorso_n.dds it defines Actors/Assaultron/AssaultronArms_n.dds which results in a malformed looks in-game.

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