Issue Data
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Issue #29367: Assaultron's claw hands lack material attached to its nif, wrong lgrad for black paint's claw hands
Both of assaultron's claw hands are missing a material definition in their nifs, making it impossible for automatron's color swap feature to affect them even though they have material swaps, materials and textures implemented for them. Both HandLeftAssaultronClaw.nif and HandRightAssaultronClaw.nif in Data\Meshes\Actors\Robot\Parts need to have Materials\actors\Robot\AssaultronClawHands.BGSM defined. Once fixed, the black paint for it also has a wrong grayscale texture, setting the armor color as pink instead of black. Its material (DLC01AssaultronHandsRemap_base.bgsm) needs to use the proper grayscale texture (DLC01/Actors/CreateABot/DLC01Assaultron_Lgrad.dds instead of DLC01/Actors/CreateABot/DLC01AssaultronSpecial_Lgrad.dds).
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to add to that, nuka world's space paint material for the assaultron's torso (Materials\actors\DLC04\BotColors\DLC04AssaultronTorso.BGSM) has a wrongly defined normal map texture. instead of Actors/Assaultron/AssaultronTorso_n.dds it defines Actors/Assaultron/AssaultronArms_n.dds which results in a malformed looks in-game.
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