Issue Data
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Issue #29448: Protect Rorikstead Farmhouse NPCs
Could you make the Rorikstead Farmhouse npcs and animals protected? The vanilla bandits and wolves nearby tend to kill them. Then add in patrols and random encounters from other mods, and these NPCs become very vulnerable.
It would be nice if we could pay to hire guards for the farm...and maybe other upgrades? Also, it would be nice if that farmhouse existed for all starting choices, not just that one. Even if we don't own it. In the rare cases I don't play that start, the area feels empty. It would be even better if we could purchase a key for it while using other starts as well. It is a great home. |
The NPCs at that farmhouse are intended to be killable, but I can adjust things so that if Geraldine is alive but Savlian is not, she'll take over the duties of handling your profits.
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