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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Unofficial Fallout 4 Patch
Category: Placed References
Assigned To: BlackPete
Platform: Windows PC
Severity: Low
Votes: 0
Watching: N/A
Opened By itskam on Jan 9, 2021 9:47 am
Last Edited By BlackPete on Jan 10, 2021 9:17 am
Closed By BlackPete on May 5, 2021 7:50 pm
Resolution: Fixed
Comment: Fixed for UFO4P 2.1.3.

Issue #29506: ArcJet trash cans disappear from certain angles

 
Hello, I've found that trash cans in ArcJet become invisible when looking from some spots ( https://www.youtube.com/watch?v=wQiIKPtNrmY )

By googling the object ID I saw this topic: https://afktrack.afkmods.com/index.php?a=issues&i=28582 . Now, if those placements were 'fixed' as it states in that report, then UF4P is the reason for this issue. (Btw, I don't see how those trash cans were 'misplaced' by Bethesda in the first place, ArcJet is pretty much in ruins and there's objects and debris lying all around, I don't see why trash cans can't be in a pile of rubbish, in fact them standing perfectly where they 'should' seems weird)

Same thing happens with this one: https://i.imgur.com/dScVxq3.png

I was able to stop them from disappearing by reverting the changes made by UF4P and having them be in Vanilla spots with their original rotation settings (the first one by the end of the hall hid between the rubbish, and the second one is next to the nearby water cooler)
I haven't found others, but I imagine similar things would happen with them.

I'm running other mods but couldn't think of anything that could be interfering, please forgive if this is only happening to me and it's not an actual UF4P issue. Thanks.

Related Issues: 28582  

Comments

1 comment(s) [Closed]
BlackPete said:
 
Yes, I was able to determine that it's not just your game. While you could technically say that the UFO4P is the reason for the issue you're reporting, it's a bit more complicated than that. The vanishing is a side effect of moving objects, but it only occurs under rare circumstances for reasons we don't completely understand. Since we don't touch anything that is part of a precomb, it may be some kind of engine related rendering issue with layers of references.

Upon further examination it looks as though 001DFB3D and 001E353B were moved due to very minor clipping issues, but I tend to agree that they probably should have just been left alone. Given that, I've reverted them back to their original positions for the next update. If you happen across any more like this - feel free to report them to us again here in the tracker.

Comment #1 Jan 10, 2021 12:55 am  Edited by BlackPete on May 5, 2021 7:52 pm
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