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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Skyrim Special Edition Patch
Component: Skyrim SE: Vanilla
Category: Papyrus
Assigned To: Nobody
Platform: All
Severity: Very Low
Votes: 0
Watching: N/A
Opened By Sacralletius on May 6, 2021 4:09 pm
Last Edited By BlackPete on May 6, 2021 4:24 pm
Closed By Arthmoor on Nov 6, 2021 4:19 pm
Resolution: Will Not Be Fixed

Issue #31280: Reading an Elder Scroll underwater

 
Reading an Elder Scroll underwater will make the player walk instead of swim underwater. I added an IsSwimming() check to the script, however as that function is SKSE only, I am unsure whether this is suitable for USSEP.

Comments

3 comment(s) [Closed]
BlackPete said:
 
Unfortunately, we don't consider anything that would require the use of SKSE to be suitable for inclusion into USSEP. The most obvious reason for that is that it would make SKSE a requirement to use USSEP.

So unless there's a way address this issue using the functions already in the game, it won't be something we will be able to consider for this project.

Sacralletius said:
 
There might be workaround:

Making a quest with a player alias. Adding a spell with an effect to that alias. The effect has the condition IsSwimming == 1. Then, you could use OnEffectStart() and OnEffectFinish() to set a globalvariable (let's name it PlayerIsSwimming) to 1 or 0 respectively.

Lastly, this global could be used in the Elder Scroll script to check if the player is swimming or not.

I'm not sure whether this workaround is suitable for USSEP either, though.

Arthmoor said:
 
No, that requires too many intrusive edits to accomplish something that's easily fixed by just not trying to read one while underwater.

Showing Comments 1 - 3 of 3