Issue Data
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Issue #31293: DialogueLeftHandMineIntroScene running with missing actors
Extended discussion at https://www.afkmods.com/index.php?/topic/5769-defaultsetstageonenter-running-with-no-actors/
All the actors have the proper package as their first, so they should all have arrived on time no matter the time of day. But the trigger box included a door. Anybody arriving that direction doesn't update the counter (game engine bug documented in 2016). Bethesda set the property bAllTargetsInTrigger to true. Thus the scene runs before everybody arrives, and sometimes before the player arrives. Primary fix is changing trigger to defaultSetStageTRIGPlayerOnly to ensure player is present. Moreover, needed to shrink trigger to bring the player closer, as the first lines are quite soft and hard to hear. Furthermore, widened it so that swimming the river won't allow player to evade the trigger, leaving the NPCs stuck forever. Attached Files: LeftHandMineIntro.7z |