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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Skyrim Special Edition Patch
Component: Skyrim SE: Vanilla
Category: Quests & Dialogue
Assigned To: Nobody
Platform: All
Severity: Medium
Votes: 1
Watching: N/A
Opened By DayDreamer on May 9, 2021 5:34 pm
Closed By Arthmoor on Mar 29, 2024 11:49 pm
Resolution: Fixed
Comment: Fixed for USSEP 4.3.1.

Issue #31293: DialogueLeftHandMineIntroScene running with missing actors

 
Extended discussion at https://www.afkmods.com/index.php?/topic/5769-defaultsetstageonenter-running-with-no-actors/

All the actors have the proper package as their first, so they should all have arrived on time no matter the time of day. But the trigger box included a door. Anybody arriving that direction doesn't update the counter (game engine bug documented in 2016). Bethesda set the property bAllTargetsInTrigger to true. Thus the scene runs before everybody arrives, and sometimes before the player arrives.

Primary fix is changing trigger to defaultSetStageTRIGPlayerOnly to ensure player is present.

Moreover, needed to shrink trigger to bring the player closer, as the first lines are quite soft and hard to hear. Furthermore, widened it so that swimming the river won't allow player to evade the trigger, leaving the NPCs stuck forever.



Attached Files:

LeftHandMineIntro.7z