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Issue Data
Status: Confirmed
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Text
Assigned To: Sclerocephalus
Platform: All
Severity: Low
Votes: 0
Watching: N/A
Opened By VaultDuke on May 18, 2021 12:01 pm
Last Edited By BlackPete on Jun 5, 2021 6:20 pm

Issue #31324: Nanofiliment -> Nanofilament Item and loose mod description issues

 
The following loose mods contain the word "Nanofiliment" in their description, which should be "Nanofilament":

miscmod_mod_armor_Synth_Arm_Material_4 "Synth Nanofiliment Arm Mod" [MISC:00047066]
miscmod_mod_armor_Synth_Helmet_Material_4 "Synth Nanofiliment Helmet Mod" [MISC:0019D668]
miscmod_mod_armor_Synth_Leg_Material_4 "Synth Nanofiliment Leg Mod" [MISC:0004706A]
miscmod_mod_armor_Synth_Torso_Material_4 "Synth Nanofiliment Torso Mod" [MISC:0004706F]

Their "FULL - Name" Fields should be updated accordingly.

The associated material mods have already been addressed by issue 23132 in UFO4P 2.0.3

On a side note: The material mods seem to correlate with the descriptions of the mods shown in the workbench. These currently correctly show as "Nanofilament".

The actual issue I observed is, that item descriptions, of items with the mods attached contain the string "Nanofiliment" still.
Looking in XEdit i found the loose mods still lacking the correction.
I do however not know, whether this will fix the item descriptions, or if this would be a separate third entry somewhere governing that.
The fix would however definitely take effect for loose mods.

Related Issues: 23132  

Comments

5 comment(s)
BlackPete said:
 
I looked into this a bit. When searching with the CK, the only four records that show having "Nanofilament" misspelled as "Nanofiliment" are the four records you have listed. Now, that doesn't necessarily mean that there's not some other hidden record somewhere in the game data that is also causing what you're describing, but those can be very difficult to find (like in Issue #23438). Not sure if you've tried correcting the four MISC records yourself yet or not, but I can fix those and then attach a fix plugin for you to check and see whether it solves all of the issues or not.

Comment #1 Jun 4, 2021 8:04 pm  Edited by BlackPete on Jun 4, 2021 8:04 pm
VaultDuke said:
 
I'm already testing a plugin like this in my playthrough.
It didn't fix the item names.


After your reply I decided to look into it once more, too and a search brought me to this article:
https://www.nexusmods.com/fallout4/articles/161/

With that knowledge I found the following record:
dn_CommonArmor [INNR:00184BC1]

Lo and behold, the very last entry in this list spelled: Nanofiliment.
I changed it to Nanofilament in a plugin and will report back tomorrow about the ingame effect.

Comment #2 Jun 4, 2021 8:58 pm  Edited by VaultDuke on Jun 4, 2021 9:27 pm
VaultDuke said:
 
that did the trick. The fix is only partially retroactive though. You need to remove and reattach each nanofilament mod to update the item description.

BlackPete said:
 
The four MISC records are corrected. Turns out the other part to this is a lot more complicated to fix than it originally seemed since it involves editing an INNR record. Sclerocephalus can explain any further details regarding that since he understands how it works way better than I do.

Comment #4 Jun 5, 2021 6:20 pm  Edited by BlackPete on Jun 5, 2021 6:25 pm
VaultDuke said:
 
I had no trouble editing the INNR record with XEdit. Is that not advised?

Showing Comments 1 - 5 of 5