![]()
|
|
Not sure if you had anything to do with this mod, but there was one addressing this a few weeks ago:
https://www.nexusmods.com/fallout4/mods/52854
I post this in case the team wants to address it as they can just see what the mods actually does instead of re-inventing the wheel.
https://www.nexusmods.com/fallout4/mods/52854
I post this in case the team wants to address it as they can just see what the mods actually does instead of re-inventing the wheel.
Yup, that's my mod
Thanks for posting the link, didn't occur to me to link it here with your reasoning.
Something I learned while investigating this issue; many of the Locations are changed as "Partial Records" by Creation Club stuff, so in xEdit it would look like CC content is wiping changes (when in actual fact it's adding them, and the game engine compiles them all additively, pretty clever stuff considering how averse records are to being overwritten by mods).

Thanks for posting the link, didn't occur to me to link it here with your reasoning.
Something I learned while investigating this issue; many of the Locations are changed as "Partial Records" by Creation Club stuff, so in xEdit it would look like CC content is wiping changes (when in actual fact it's adding them, and the game engine compiles them all additively, pretty clever stuff considering how averse records are to being overwritten by mods).
Nice, yes, I agree with the CC content. I don't know much about modding yet, because the last time I modded was back in Unreal 1 engine. (I'm that old) I do have a ton of hours in to the game, so I know what should and should not be at 6700 hours, and have a good grasp of console commands. I can say that I removed everything CC besides furniture because I had nothing but trouble. Thanks for your mods and supporting the community, buddy.
Showing Comments 1 - 3 of 3