Issue Data
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Issue #31526: WinterholdSymbol01 Collision is Crazy
Kind of looks like Bethesda used the create convex shape tool in nifskope to make this lol. I made a much simpler version in 3ds Max that is attached.
Attached Files: winterholdsymbol01.nif |
just noticed the mesh I posted has Dynamic checked in BSX flags, my mistake sorry about that.
The effort is appreciated, but it appears as though each of the use cases for this model is having no material impact on the game's performance. Is there some reason why you're thinking this needs to be done?
After some further discussion in the team Discord, we've concluded there's no reason to alter this mesh. The collision has only 48 verts and just looks weird because of the type it's using. It would take literally hundreds of these in a small area before any affect on performance would be noticed.
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