Issue Data
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Issue #31579: Friendly characters turn hostile ramdomly
Friendly guards, bodyguards or other NPCs from world encounters turn hostile instead of helping out or run away sometimes when the player engages in battle with other hostile parties
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Yes, I've had it happen before a number of times. It's some kind of an issue with the bounty system, but unfortunately, I don't think there's anything we can do about it. Pretty sure all of that is controlled at the engine level.
This isn't something anyone has real control over because bounties are pretty complex. Best bet is to just pay the bounty and be done with it. That will reset the system.
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