Issue Data
|
Issue #31597: Far Harbor missing textures
Missing textures at the location where the vim power armor is.
Tested on brand new character, game up to date with the unofficial patch enabled, no other mods, cache cleared ( mod reserved space deleted, modded save erased from hard drive to avoid any issues that it could cause, no creation club content enabled and Xbox power cycle restart) |
The video upload did not seemed to work
https://gamerdvr.com/gamer/frankboy3000/video/143038018 ( brand new character )
https://gamerdvr.com/gamer/frankboy3000/video/143038105 ( old vanilla save with no mods enabled ever )
https://gamerdvr.com/gamer/frankboy3000/video/143038018 ( brand new character )
https://gamerdvr.com/gamer/frankboy3000/video/143038105 ( old vanilla save with no mods enabled ever )
Comment #1 Sep 4, 2021 12:55 pm
Edited by LightningOrion on Sep 4, 2021 1:01 pm
Comment #2 Nov 8, 2022 8:10 pm
Edited by BenRierimanu on Nov 8, 2022 8:28 pm
Update: Further testing is showing that UF4OP is causing this on XB1, usual signs for previs breakage aren't visible. I'm at a loss here.
For PC confirmation purposes, [5, 13, FH], 03056F0F marks the ramp up to the truck the power armor is inside of. At least for XB1, the road segment up to the nearby buildings that 0303F3CA is apart of and the hill in the opposite direction is the extent of the previs break. Starting to wonder if something broke in the XB1 conversion for the game.
Edit: Just checked with and without UF4OP. It's specific to the XB1 version of the mod.
For PC confirmation purposes, [5, 13, FH], 03056F0F marks the ramp up to the truck the power armor is inside of. At least for XB1, the road segment up to the nearby buildings that 0303F3CA is apart of and the hill in the opposite direction is the extent of the previs break. Starting to wonder if something broke in the XB1 conversion for the game.
Edit: Just checked with and without UF4OP. It's specific to the XB1 version of the mod.
Comment #3 Nov 8, 2022 9:10 pm
Edited by BenRierimanu on Nov 8, 2022 9:15 pm
Per Ben on Discord, the following cells are affected and need to be checked:
AcadiaObservatoryExt02 (03000B80), FringeCoveDocksExt02 (D6D), HarborGrandHotelExt03 (C18), NationalParkCampgroundExt (C32), SouthWestHarborExt (C76), DLC03POIDL02 (C57), DLC03POI14 (D75), DLC03POI55 (BF7), DLC03POI02 (C8B)
AcadiaObservatoryExt02 (03000B80), FringeCoveDocksExt02 (D6D), HarborGrandHotelExt03 (C18), NationalParkCampgroundExt (C32), SouthWestHarborExt (C76), DLC03POIDL02 (C57), DLC03POI14 (D75), DLC03POI55 (BF7), DLC03POI02 (C8B)
For historical purposes, the real cause of the issue is due to a header mismatch between the PC and the XB1 version of the Far Harbor DLC previs that gets included when UF4OP is ported to XB1, as the PC headers are pulled from the ESM files. We would need a copy of the XB1 version's headers to fix it properly. I'm looking into ways around it, but that would be outside of the UF4OP purview.
For those reading along, this has already been discussed in the xEdit discord and other places. The likely fix that would be implemented would fix the symptoms and not the cause, but it's the best option available as far as UF4OP is concerned.
For those reading along, this has already been discussed in the xEdit discord and other places. The likely fix that would be implemented would fix the symptoms and not the cause, but it's the best option available as far as UF4OP is concerned.
Showing Comments 1 - 5 of 5