Welcome to the AFK Mods bug tracker. In order to report an issue, you need to have a VALIDATED account to post one. Once you have followed the link the registration email sent you, please select a project from the drop down menu below. Select “Open New Issue” and fill out the form with as many details as possible.

Please also consider sending your bug report to Bethesda if you are reporting on an issue with Skyrim Special Edition, Fallout 4, or Starfield. Doing so will help everyone on all platforms.

Issue Data
Status: Needs User Feedback
Issue Type: Bug Report
Project: Unofficial Skyrim Special Edition Patch
Component: Skyrim SE: Vanilla
Category: Magic
Assigned To: Nobody
Platform: All
Severity: Low
Votes: 1
Watching: N/A
Opened By Argonil on Sep 17, 2021 4:57 pm
Last Edited By Arthmoor on Sep 18, 2021 11:06 pm

Issue #31611: Slow effects / Movement speed changes don't update like they should. Here's a fix.

 
Movement speed changes such as slow effects don't update until the target switches its movement animation or the inventory is updated. It can result in a target being permanently slowed if they keep using the same animation while chasing you.

The solution is to add a script such as the one here: https://www.nexusmods.com/skyrimspecialedition/mods/46296

You first create a blank item with a small weight. Then you make this script which adds and removes the item on both effect start and effect finish, and attach it to all slow effects. That way the inventory is updated at the same time as the speed changes so they take effect immediately. A highly requested fix.

If, for some reason, you decide that you don't want to add the script to every slow effect, then I'm sure a lot of people would still appreciate if you would add the dummy item and the script to the USSEP as a modder's resource. It would be clutch for many people and reduce the amount of scripts we need to store in people's save games by not having every slow effect in mods store an extra script.

Comments

2 comment(s)
Arthmoor said:
 
Do you happen to have a link to a credible source for this actually being a bug? I've checked 3 different mods which claim to fix this and not a single one of them appears to actually do anything other than fire off a useless script whenever a slow effect is added or removed.

I'm not sure how this could be considered "highly requested" when there's no indication of any such requests being made anywhere.

Argonil said:
 
meh321 has fixed it using his .NET framework stuff in Bug Fixes SSE: https://www.nexusmods.com/skyrimspecialedition/mods/33261

Unfortunately the mod can't be used on XB1. The bug is very well known amongst creators of spell mods. Users don't complain about it as often as authors because they don't even realize that frost damage they do with melee weapons is supposed to slow targets. They might sometimes notice when using spells that an NPC keeps being slowed for way longer than he should, but it might not be annoying enough for them to report it if they even know the cause.

Showing Comments 1 - 2 of 2